* This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.

This commit is contained in:
Teravus Ovares
2008-02-10 21:27:32 +00:00
parent 0756e01475
commit 38f0615ffe
4 changed files with 49 additions and 66 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
/// since the group's last persistent backup
/// </summary>
public bool HasGroupChanged = false;
private bool m_locked = false;
private LLVector3 lastPhysGroupPos;
private LLQuaternion lastPhysGroupRot;
@@ -1225,15 +1225,7 @@ namespace OpenSim.Region.Environment.Scenes
Children.Values.CopyTo(partArray, 0);
return partArray;
}
public bool GetLocked()
{
return m_locked;
}
public void SetLocked(bool val)
{
m_locked = val;
}
/// <summary>
///
/// </summary>