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@@ -1500,7 +1500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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pos.X += (float)offset.x;
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pos.Y += (float)offset.y;
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return (((vsn.x * xdiff) + (vsn.y * ydiff)) / (-1 * vsn.z)) + baseheight;
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return World.GetGroundHeight(pos.X, pos.Y);
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}
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public LSL_Float llCloud(LSL_Vector offset)
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