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*Land/Parcel upates are now correct with a significant movement by the Client
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
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@@ -51,6 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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m_scene.EventManager.OnValidateLandBuy += landChannel.handleLandValidationRequest;
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m_scene.EventManager.OnLandBuy += landChannel.handleLandBuyRequest;
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m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient);
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m_scene.EventManager.OnSignificantClientMovement += landChannel.handleSignificantClientMovement;
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lock (m_scene)
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{
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