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Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
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@@ -87,16 +87,7 @@ namespace OpenSim.Framework
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protected string m_creatorId;
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/// <value>
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/// The UUID for the creator. This may be different from the canonical CreatorId. This property is used
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/// for communication with the client over the Second Life protocol, since that protocol can only understand
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/// UUIDs. As this is a basic framework class, this means that both the string creator id and the uuid
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/// reference have to be settable separately
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///
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/// Database plugins don't need to set this, it will be set by
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/// upstream code (or set by the get accessor if left unset).
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///
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/// XXX: An alternative to having a separate uuid property would be to hash the CreatorId appropriately
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/// every time there was communication with a UUID-only client. This may be much more expensive.
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/// The CreatorId expressed as a UUID.tely
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/// </value>
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public UUID CreatorIdAsUuid
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{
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@@ -109,20 +100,18 @@ namespace OpenSim.Framework
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return m_creatorIdAsUuid;
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}
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set
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{
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m_creatorIdAsUuid = value;
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}
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}
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protected UUID m_creatorIdAsUuid = UUID.Zero;
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protected string m_creatorData = string.Empty;
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/// <summary>
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/// Extended creator information of the form <profile url>;<name>
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/// </summary>
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public string CreatorData // = <profile url>;<name>
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{
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get { return m_creatorData; }
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set { m_creatorData = value; }
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}
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protected string m_creatorData = string.Empty;
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/// <summary>
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/// Used by the DB layer to retrieve / store the entire user identification.
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@@ -162,7 +151,6 @@ namespace OpenSim.Framework
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name = parts[2];
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m_creatorData += ';' + name;
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}
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}
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}
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