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Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years. Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
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@@ -411,18 +411,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
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item.CreatorIdAsUuid = ospResolvedId;
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// item.CreatorIdAsUuid = ospResolvedId;
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// Don't preserve the OSPA in the creator id (which actually gets persisted to the
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// database). Instead, replace with the UUID that we found.
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item.CreatorId = ospResolvedId.ToString();
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item.CreatorData = string.Empty;
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}
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else if (item.CreatorData == null || item.CreatorData == String.Empty)
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{
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item.CreatorId = m_userInfo.PrincipalID.ToString();
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item.CreatorIdAsUuid = new UUID(item.CreatorId);
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// item.CreatorIdAsUuid = new UUID(item.CreatorId);
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}
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item.Owner = m_userInfo.PrincipalID;
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@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
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item1.AssetID = asset1.FullID;
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item1.GroupID = UUID.Random();
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item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
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item1.CreatorId = m_uaLL1.PrincipalID.ToString();
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item1.Owner = m_uaLL1.PrincipalID;
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item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(item1);
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@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
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coaItem.AssetID = coaAsset.FullID;
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coaItem.GroupID = UUID.Random();
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coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
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coaItem.CreatorId = m_uaLL1.PrincipalID.ToString();
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coaItem.Owner = m_uaLL1.PrincipalID;
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coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
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scene.AddInventoryItem(coaItem);
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