* now the throttle timer is stopped whilst processing Queue so that it won't fire twice

* started to refactored throttling method
* some code convention refactorings
This commit is contained in:
lbsa71
2007-12-06 14:08:22 +00:00
parent 44caa7ae8e
commit 395637acdd
3 changed files with 304 additions and 268 deletions

View File

@@ -776,8 +776,13 @@ namespace OpenSim.Framework.Communications.Cache
im.Header.Reliable = false;
im.ImageID.Packet = (ushort) (req.PacketCounter);
im.ImageID.ID = req.ImageInfo.FullID;
int size = req.ImageInfo.Data.Length - 600 - (1000*(req.PacketCounter - 1));
if (size > 1000) size = 1000;
if (size > 1000)
{
size = 1000;
}
//Console.WriteLine("length= {0} counter= {1} size= {2}",req.ImageInfo.Data.Length, req.PacketCounter, size);
im.ImageData.Data = new byte[size];
Array.Copy(req.ImageInfo.Data, 600 + (1000*(req.PacketCounter - 1)), im.ImageData.Data, 0, size);