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*DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
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@@ -1832,7 +1832,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = new Vector3(128, 128, 70);
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agent.child = true;
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agent.Appearance = sp.Appearance;
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//agent.Appearance = sp.Appearance;
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agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less
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agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
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@@ -1947,7 +1950,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
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agent.child = true;
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agent.Appearance = sp.Appearance;
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// agent.Appearance = sp.Appearance;
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agent.Appearance = new AvatarAppearance(sp.Appearance, true, false); // guess this should be a lot less
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if (currentAgentCircuit != null)
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{
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agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
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