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* Implements selected object return.
* If user is in the same sim with you, they'll get an inventory update, if not.... oh well, they'll have to clear their cache potentially before they'll see it.
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@@ -3868,6 +3868,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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switch (Pack.Type)
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{
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#region Scene/Avatar
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