fix rez time on inworld object copy

This commit is contained in:
UbitUmarov
2020-04-06 12:02:36 +01:00
parent 0a4232430b
commit 3989dbac31

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@@ -2142,6 +2142,9 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;
copy.RootPart.Rezzed = DateTime.UtcNow;
copy.RootPart.RezzerID = AgentID;
SceneObjectPart[] parts = copy.Parts;
m_numTotalPrim += parts.Length;