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fix rez time on inworld object copy
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@@ -2142,6 +2142,9 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup copy = original.Copy(true);
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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copy.RootPart.Rezzed = DateTime.UtcNow;
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copy.RootPart.RezzerID = AgentID;
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SceneObjectPart[] parts = copy.Parts;
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m_numTotalPrim += parts.Length;
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