* This update enables grid wide presence updates.

* You'll need to start-up the MessageingServer and set it up.   It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online.   That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
This commit is contained in:
Teravus Ovares
2008-06-02 16:16:07 +00:00
parent 89fa5fd67e
commit 3991908db5
9 changed files with 374 additions and 44 deletions

View File

@@ -46,6 +46,7 @@ namespace OpenSim.Grid.MessagingServer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg;
private UserManager m_userManager;
//A hashtable of all current presences this server knows about
private Hashtable m_presences = new Hashtable();
@@ -62,11 +63,16 @@ namespace OpenSim.Grid.MessagingServer
public MessageService(MessageServerConfig cfg)
{
m_cfg = cfg;
m_userManager = new UserManager();
UserConfig uc = new UserConfig();
uc.DatabaseConnect = cfg.DatabaseConnect;
uc.DatabaseProvider = cfg.DatabaseProvider;
m_userManager._config = uc;
m_userManager.AddPlugin(cfg.DatabaseProvider, cfg.DatabaseConnect);
}
#region RegionComms Methods
#endregion
#region FriendList Methods
@@ -123,11 +129,27 @@ namespace OpenSim.Grid.MessagingServer
{
// we need to send out online status update, but the user is already subscribed
}
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = friendpresence;
friendlistupdater.presence2 = userpresence;
WaitCallback cb = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb);
UserAgentData p2Handle = m_userManager.GetUserAgentData(userpresence.agentData.AgentID);
if (p2Handle != null)
{
userpresence.regionData.regionHandle = p2Handle.Handle;
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = friendpresence;
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
friendlistupdater.presence2 = userpresence;
friendlistupdater.OnGetRegionData += GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb);
}
else
{
// Skip because we can't find any data on the user
}
//SendRegionPresenceUpdate(friendpresence, userpresence);
}
@@ -143,12 +165,30 @@ namespace OpenSim.Grid.MessagingServer
{
// we need to send out online status update, but the user is already subscribed
}
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = userpresence;
friendlistupdater.presence2 = friendpresence;
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendpresence.agentData.AgentID);
WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb2);
if (p2Handle != null)
{
friendpresence.regionData.regionHandle = p2Handle.Handle;
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = userpresence;
friendlistupdater.presence2 = friendpresence;
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
friendlistupdater.OnGetRegionData += GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb2 = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb2);
}
else
{
// skip, agent doesn't appear to exist anymore
}
//SendRegionPresenceUpdate(userpresence, friendpresence);
}
@@ -209,6 +249,7 @@ namespace OpenSim.Grid.MessagingServer
/// <param name="AgentID"></param>
private void ProcessLogOff(LLUUID AgentID)
{
m_log.Info("[LOGOFF]: Processing Logoff");
UserPresenceData AgentData = null;
List<LLUUID> AgentsNeedingNotification = new List<LLUUID>();
UserPresenceData friendd = null;
@@ -223,6 +264,7 @@ namespace OpenSim.Grid.MessagingServer
if (AgentData != null)
{
AgentsNeedingNotification = AgentData.subscriptionData;
AgentData.OnlineYN = false;
//lock (m_presence_BackReferences)
//{
//if (m_presence_BackReferences.Contains(AgentID))
@@ -262,13 +304,33 @@ namespace OpenSim.Grid.MessagingServer
m_presences[AgentsNeedingNotification[i]] = friendd;
}
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = AgentData;
friendlistupdater.presence2 = friendd;
UserAgentData p2Handle = m_userManager.GetUserAgentData(friendd.agentData.AgentID);
if (p2Handle != null)
{
friendd.regionData.regionHandle = p2Handle.Handle;
PresenceInformer friendlistupdater = new PresenceInformer();
friendlistupdater.presence1 = AgentData;
friendlistupdater.presence2 = friendd;
WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb3);
//friendlistupdater.gridserverurl = m_cfg.GridServerURL;
//friendlistupdater.gridserversendkey = m_cfg.GridSendKey;
//friendlistupdater.gridserverrecvkey = m_cfg.GridRecvKey;
friendlistupdater.OnGetRegionData += GetRegionInfo;
friendlistupdater.OnDone += PresenceUpdateDone;
WaitCallback cb3 = new WaitCallback(friendlistupdater.go);
ThreadPool.QueueUserWorkItem(cb3);
}
else
{
// skip, agent can't be found
}
//SendRegionPresenceUpdate(AgentData, friendd);
//removeBackReference(AgentID, AgentsNeedingNotification[i]);
@@ -279,6 +341,12 @@ namespace OpenSim.Grid.MessagingServer
#endregion
public void PresenceUpdateDone(PresenceInformer obj)
{
obj.OnGetRegionData -= GetRegionInfo;
obj.OnDone -= PresenceUpdateDone;
}
#region UserServer Comms
/// <summary>
@@ -393,7 +461,7 @@ namespace OpenSim.Grid.MessagingServer
up.friendData = flData;
RegionProfileData riData = GetRegionInfo(regionHandle);
up.regionData = riData;
up.OnlineYN = true;
ProcessFriendListSubscriptions(up);
return new XmlRpcResponse();
@@ -407,6 +475,7 @@ namespace OpenSim.Grid.MessagingServer
/// <returns></returns>
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{
m_log.Info("[USERLOGOFF]: User logged off called");
Hashtable requestData = (Hashtable)request.Params[0];
LLUUID AgentID = new LLUUID((string)requestData["agentid"]);
@@ -423,23 +492,64 @@ namespace OpenSim.Grid.MessagingServer
/// <summary>
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
/// Gets called by lots of threads!!!!!
/// </summary>
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
/// <returns>A RegionInfo object to stick in the presence info</returns>
public RegionProfileData GetRegionInfo(ulong regionhandle)
{
RegionProfileData regionInfo = null;
if (m_regionInfoCache.Contains(regionhandle))
bool lookup = false;
lock (m_regionInfoCache)
{
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
}
else
{
// Don't lock the cache while we're looking up the region!
lookup = true;
}
}
else
if (lookup)
{
regionInfo = RequestRegionInfo(regionhandle);
if (regionInfo != null)
{
lock (m_regionInfoCache)
{
if (m_regionInfoCache.Contains(regionhandle))
{
m_regionInfoCache[regionhandle] = regionInfo;
}
else
{
m_regionInfoCache.Add(regionhandle, regionInfo);
}
}
}
}
return regionInfo;
}
public int ClearRegionCache()
{
int cachecount = 0;
lock (m_regionInfoCache)
{
cachecount = m_regionInfoCache.Count;
m_regionInfoCache.Clear();
}
return cachecount;
}
/// <summary>
/// Get RegionProfileData from the GridServer
/// We'll Cache this information and use it for presence updates
@@ -541,6 +651,7 @@ namespace OpenSim.Grid.MessagingServer
// Process Response
if (GridRespData.ContainsKey("responsestring"))
{
return true;
}
else