* This update enables grid wide presence updates.

* You'll need to start-up the MessageingServer and set it up.   It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online.   That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
This commit is contained in:
Teravus Ovares
2008-06-02 16:16:07 +00:00
parent 89fa5fd67e
commit 3991908db5
9 changed files with 374 additions and 44 deletions

View File

@@ -25,6 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
@@ -45,6 +46,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>();
private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>();
private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>();
private Dictionary<LLUUID, List<StoredFriendListUpdate>> StoredFriendListUpdates = new Dictionary<LLUUID, List<StoredFriendListUpdate>>();
private List<Scene> m_scene = new List<Scene>();
#region IRegionModule Members
@@ -91,6 +94,73 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
public XmlRpcResponse processPresenceUpdate(XmlRpcRequest req)
{
m_log.Info("[FRIENDS]: Got Notification about a user! OMG");
Hashtable requestData = (Hashtable)req.Params[0];
if (requestData.ContainsKey("agent_id") && requestData.ContainsKey("notify_id") && requestData.ContainsKey("status"))
{
LLUUID notifyAgentId = LLUUID.Zero;
LLUUID notifyAboutAgentId = LLUUID.Zero;
bool notifyOnlineStatus = false;
if ((string)requestData["status"] == "TRUE")
notifyOnlineStatus = true;
Helpers.TryParse((string)requestData["notify_id"], out notifyAgentId);
Helpers.TryParse((string)requestData["agent_id"], out notifyAboutAgentId);
ScenePresence avatar = GetPresenceFromAgentID(notifyAgentId);
if (avatar != null)
{
if (avatar.IsChildAgent)
{
StoredFriendListUpdate sob = new StoredFriendListUpdate();
sob.OnlineYN = notifyOnlineStatus;
sob.storedAbout = notifyAboutAgentId;
sob.storedFor = notifyAgentId;
lock (StoredFriendListUpdates)
{
if (StoredFriendListUpdates.ContainsKey(notifyAgentId))
{
StoredFriendListUpdates[notifyAgentId].Add(sob);
}
else
{
List<StoredFriendListUpdate> newitem = new List<StoredFriendListUpdate>();
newitem.Add(sob);
StoredFriendListUpdates.Add(notifyAgentId, newitem);
}
}
}
else
{
if (notifyOnlineStatus)
doFriendListUpdateOnline(notifyAboutAgentId);
else
ClientLoggedOut(notifyAboutAgentId);
}
}
else
{
StoredFriendListUpdate sob = new StoredFriendListUpdate();
sob.OnlineYN = notifyOnlineStatus;
sob.storedAbout = notifyAboutAgentId;
sob.storedFor = notifyAgentId;
lock (StoredFriendListUpdates)
{
if (StoredFriendListUpdates.ContainsKey(notifyAgentId))
{
StoredFriendListUpdates[notifyAgentId].Add(sob);
}
else
{
List<StoredFriendListUpdate> newitem = new List<StoredFriendListUpdate>();
newitem.Add(sob);
StoredFriendListUpdates.Add(notifyAgentId, newitem);
}
}
}
}
return new XmlRpcResponse();
}
@@ -110,24 +180,30 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
client.OnDenyFriendRequest += OnDenyFriendRequest;
client.OnTerminateFriendship += OnTerminateFriendship;
doFriendListUpdateOnline(client.AgentId);
}
private void doFriendListUpdateOnline(LLUUID AgentId)
{
List<FriendListItem> fl = new List<FriendListItem>();
//bool addFLback = false;
lock (FriendLists)
{
if (FriendLists.ContainsKey(client.AgentId))
if (FriendLists.ContainsKey(AgentId))
{
fl = FriendLists[client.AgentId];
fl = FriendLists[AgentId];
}
else
{
fl = m_scene[0].GetFriendList(client.AgentId);
fl = m_scene[0].GetFriendList(AgentId);
//lock (FriendLists)
//{
if (!FriendLists.ContainsKey(client.AgentId))
FriendLists.Add(client.AgentId, fl);
if (!FriendLists.ContainsKey(AgentId))
FriendLists.Add(AgentId, fl);
//}
}
}
@@ -161,11 +237,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
foreach (FriendListItem fli in usrfl)
{
if (fli.Friend == client.AgentId)
if (fli.Friend == AgentId)
{
fli.onlinestatus = true;
LLUUID[] Agents = new LLUUID[1];
Agents[0] = client.AgentId;
Agents[0] = AgentId;
av.ControllingClient.SendAgentOnline(Agents);
}
@@ -176,8 +252,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
if (UpdateUsers.Count > 0)
{
client.SendAgentOnline(UpdateUsers.ToArray());
ScenePresence avatar = GetPresenceFromAgentID(AgentId);
if (avatar != null)
{
avatar.ControllingClient.SendAgentOnline(UpdateUsers.ToArray());
}
}
}
@@ -302,6 +381,27 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
{
m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
m_log.Info("[FRIEND]: Claiming " + avatar.Firstname + " " + avatar.Lastname + " in region:" + avatar.RegionHandle + ".");
List<StoredFriendListUpdate> updateme = new List<StoredFriendListUpdate>();
lock (StoredFriendListUpdates)
{
if (StoredFriendListUpdates.ContainsKey(avatar.UUID))
{
updateme = StoredFriendListUpdates[avatar.UUID];
StoredFriendListUpdates.Remove(avatar.UUID);
}
}
if (updateme.Count > 0)
{
foreach (StoredFriendListUpdate u in updateme)
{
if (u.OnlineYN)
doFriendListUpdateOnline(u.storedAbout);
else
ClientLoggedOut(u.storedAbout);
}
}
}
}
//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
@@ -441,8 +541,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1);
m_pendingFriendRequests.Remove(transactionID);
//LLUUID[] Agents = new LLUUID[1];
//Agents[0] = msg.toAgentID;
//av.ControllingClient.SendAgentOnline(Agents);
m_pendingFriendRequests.Remove(transactionID);
// TODO: Inform agent that the friend is online
}
}
@@ -498,4 +603,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
#endregion
}
public struct StoredFriendListUpdate
{
public LLUUID storedFor;
public LLUUID storedAbout;
public bool OnlineYN;
}
}