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implement llClearPrimMedia()
untested
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@@ -129,6 +129,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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part.ScheduleFullUpdate();
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}
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public void ClearMediaEntry(SceneObjectPart part, int face)
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{
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SetMediaEntry(part, face, null);
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}
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/// <summary>
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/// Sets or gets per face media textures.
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/// </summary>
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