implement llClearPrimMedia()

untested
This commit is contained in:
Justin Clark-Casey (justincc)
2010-07-12 22:00:45 +01:00
parent d1a879927c
commit 39a38c4901
3 changed files with 35 additions and 0 deletions

View File

@@ -8023,6 +8023,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ScriptBaseClass.LSL_STATUS_OK;
}
public LSL_Integer llClearPrimMedia(LSL_Integer face)
{
m_host.AddScriptLPS(1);
ScriptSleep(1000);
// LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
// FIXME: Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
return ScriptBaseClass.LSL_STATUS_OK;
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module)
throw new Exception("Media on a prim functions not available");
module.ClearMediaEntry(m_host, face);
return ScriptBaseClass.LSL_STATUS_OK;
}
// <remarks>
// <para>
// The .NET definition of base 64 is: