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refactor: Use SOP.Flags rather than SOP.ObjectFlags
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@@ -1017,7 +1017,7 @@ VALUES
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prim.SitName = (string)primRow["SitName"];
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prim.TouchName = (string)primRow["TouchName"];
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(primRow["ObjectFlags"]);
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prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
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prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
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prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
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prim.GroupID = new UUID((Guid)primRow["GroupID"]);
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@@ -1408,7 +1408,7 @@ VALUES
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parameters.Add(_Database.CreateParameter("SitName", prim.SitName));
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parameters.Add(_Database.CreateParameter("TouchName", prim.TouchName));
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// permissions
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parameters.Add(_Database.CreateParameter("ObjectFlags", prim.ObjectFlags));
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parameters.Add(_Database.CreateParameter("ObjectFlags", (uint)prim.Flags));
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parameters.Add(_Database.CreateParameter("CreatorID", prim.CreatorID));
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parameters.Add(_Database.CreateParameter("OwnerID", prim.OwnerID));
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parameters.Add(_Database.CreateParameter("GroupID", prim.GroupID));
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@@ -1081,7 +1081,7 @@ namespace OpenSim.Data.MySQL
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prim.SitName = (string)row["SitName"];
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prim.TouchName = (string)row["TouchName"];
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// Permissions
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prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
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prim.Flags = (PrimFlags)(int)row["ObjectFlags"];
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prim.OwnerMask = (uint)(int)row["OwnerMask"];
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prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
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prim.GroupMask = (uint)(int)row["GroupMask"];
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@@ -1414,7 +1414,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("SitName", prim.SitName);
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cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
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// permissions
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cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
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cmd.Parameters.AddWithValue("ObjectFlags", (uint)prim.Flags);
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cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
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cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
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cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
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@@ -1187,7 +1187,7 @@ namespace OpenSim.Data.SQLiteLegacy
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prim.SitName = (String) row["SitName"];
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prim.TouchName = (String) row["TouchName"];
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
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prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
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prim.CreatorID = new UUID((String) row["CreatorID"]);
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prim.OwnerID = new UUID((String) row["OwnerID"]);
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prim.GroupID = new UUID((String) row["GroupID"]);
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@@ -1521,7 +1521,7 @@ namespace OpenSim.Data.SQLiteLegacy
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row["SitName"] = prim.SitName;
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row["TouchName"] = prim.TouchName;
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// permissions
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row["ObjectFlags"] = prim.ObjectFlags;
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row["ObjectFlags"] = (uint)prim.Flags;
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row["CreatorID"] = prim.CreatorID.ToString();
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row["OwnerID"] = prim.OwnerID.ToString();
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row["GroupID"] = prim.GroupID.ToString();
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@@ -317,7 +317,7 @@ namespace OpenSim.Data.Tests
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sop.CreatorID = creator;
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sop.InventorySerial = iserial;
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sop.TaskInventory = dic;
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sop.ObjectFlags = objf;
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sop.Flags = (PrimFlags)objf;
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sop.Name = name;
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sop.Material = material;
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sop.ScriptAccessPin = pin;
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@@ -350,7 +350,7 @@ namespace OpenSim.Data.Tests
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// Modified in-class
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// Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
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Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
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Assert.That(objf,Is.EqualTo(sop.ObjectFlags), "Assert.That(objf,Is.EqualTo(sop.ObjectFlags))");
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Assert.That(objf, Is.EqualTo((uint)sop.Flags), "Assert.That(objf,Is.EqualTo(sop.Flags))");
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Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
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Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
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Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
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@@ -373,7 +373,7 @@ namespace OpenSim.Data.Tests
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Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
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// This is necessary or object will not be inserted in DB
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sop.ObjectFlags = 0;
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sop.Flags = PrimFlags.None;
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SceneObjectGroup sog = new SceneObjectGroup(sop);
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@@ -398,7 +398,7 @@ namespace OpenSim.Data.Tests
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Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
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//Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
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Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
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//Assert.That(objf,Is.EqualTo(p.ObjectFlags), "Assert.That(objf,Is.EqualTo(p.ObjectFlags))");
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//Assert.That(objf, Is.EqualTo((uint)p.Flags), "Assert.That(objf,Is.EqualTo(p.Flags))");
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Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
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Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
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Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
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