refactor: Use SOP.Flags rather than SOP.ObjectFlags

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-13 20:23:53 +01:00
parent c98c6a2930
commit 39a748b47a
9 changed files with 25 additions and 25 deletions

View File

@@ -1187,7 +1187,7 @@ namespace OpenSim.Data.SQLiteLegacy
prim.SitName = (String) row["SitName"];
prim.TouchName = (String) row["TouchName"];
// permissions
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
prim.CreatorID = new UUID((String) row["CreatorID"]);
prim.OwnerID = new UUID((String) row["OwnerID"]);
prim.GroupID = new UUID((String) row["GroupID"]);
@@ -1521,7 +1521,7 @@ namespace OpenSim.Data.SQLiteLegacy
row["SitName"] = prim.SitName;
row["TouchName"] = prim.TouchName;
// permissions
row["ObjectFlags"] = prim.ObjectFlags;
row["ObjectFlags"] = (uint)prim.Flags;
row["CreatorID"] = prim.CreatorID.ToString();
row["OwnerID"] = prim.OwnerID.ToString();
row["GroupID"] = prim.GroupID.ToString();