refactor: Use SOP.Flags rather than SOP.ObjectFlags

This commit is contained in:
Justin Clark-Casey (justincc)
2010-08-13 20:23:53 +01:00
parent c98c6a2930
commit 39a748b47a
9 changed files with 25 additions and 25 deletions

View File

@@ -1322,9 +1322,9 @@ namespace OpenSim.Region.Framework.Scenes
public void aggregateScriptEvents()
{
uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
scriptEvents aggregateScriptEvents=0;
scriptEvents aggregateScriptEvents = 0;
lock (m_parts)
{
@@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
continue;
if (part != RootPart)
part.ObjectFlags = objectflagupdate;
part.Flags = objectflagupdate;
aggregateScriptEvents |= part.AggregateScriptEvents;
}
}