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refactor: Use SOP.Flags rather than SOP.ObjectFlags
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@@ -1322,9 +1322,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void aggregateScriptEvents()
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{
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uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
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PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
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scriptEvents aggregateScriptEvents=0;
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scriptEvents aggregateScriptEvents = 0;
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lock (m_parts)
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{
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@@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part == null)
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continue;
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if (part != RootPart)
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part.ObjectFlags = objectflagupdate;
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part.Flags = objectflagupdate;
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aggregateScriptEvents |= part.AggregateScriptEvents;
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}
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}
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