* Started renaming world to Scene

* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
This commit is contained in:
lbsa71
2007-07-26 14:55:42 +00:00
parent 74654dc735
commit 39b64564dc
20 changed files with 137 additions and 202 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Interfaces
void LoadPrimitives(ILocalStorageReceiver receiver);
[System.Obsolete("Use DataStorage instead")]
float[] LoadWorld();
float[] LoadScene();
[System.Obsolete("Use DataStorage instead")]
void SaveMap(float[] heightmap);

View File

@@ -30,7 +30,7 @@ using OpenSim.Framework.Types;
namespace OpenSim.Framework.Interfaces
{
public interface IWorld
public interface IScene
{
void AddNewClient(IClientAPI client, bool child);
void RemoveClient(LLUUID agentID);