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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
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@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Interfaces
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void LoadPrimitives(ILocalStorageReceiver receiver);
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[System.Obsolete("Use DataStorage instead")]
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float[] LoadWorld();
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float[] LoadScene();
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[System.Obsolete("Use DataStorage instead")]
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void SaveMap(float[] heightmap);
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@@ -30,7 +30,7 @@ using OpenSim.Framework.Types;
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namespace OpenSim.Framework.Interfaces
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{
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public interface IWorld
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public interface IScene
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{
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void AddNewClient(IClientAPI client, bool child);
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void RemoveClient(LLUUID agentID);
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