* Started renaming world to Scene

* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
This commit is contained in:
lbsa71
2007-07-26 14:55:42 +00:00
parent 74654dc735
commit 39b64564dc
20 changed files with 137 additions and 202 deletions

View File

@@ -108,7 +108,7 @@ namespace OpenSim.Region.ClientStack
StorageManager storageManager = CreateStorageManager(regionInfo);
Scene scene = CreateScene(regionInfo, storageManager, authen);
udpServer.LocalWorld = scene;
udpServer.LocalScene = scene;
scene.LoadWorldMap();