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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack
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protected PacketServer _packetServer;
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protected int listenPort;
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protected IWorld m_localWorld;
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protected IScene m_localScene;
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protected AssetCache m_assetCache;
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protected InventoryCache m_inventoryCache;
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protected LogBase m_log;
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@@ -71,12 +71,12 @@ namespace OpenSim.Region.ClientStack
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}
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}
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public IWorld LocalWorld
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public IScene LocalScene
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{
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set
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{
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this.m_localWorld = value;
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this._packetServer.LocalWorld = this.m_localWorld;
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this.m_localScene = value;
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this._packetServer.LocalScene = this.m_localScene;
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}
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}
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