* Started renaming world to Scene

* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
This commit is contained in:
lbsa71
2007-07-26 14:55:42 +00:00
parent 74654dc735
commit 39b64564dc
20 changed files with 137 additions and 202 deletions

View File

@@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment
/// </summary>
public class EstateManager
{
private Scene m_world;
private Scene m_scene;
private RegionInfo m_regInfo;
public EstateManager(Scene world,RegionInfo reginfo)
public EstateManager(Scene scene,RegionInfo reginfo)
{
m_world = world; //Estate settings found at world.m_regInfo.estateSettings
m_scene = scene;
m_regInfo = reginfo;
}
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment
public void sendRegionInfoPacketToAll()
{
List<Avatar> avatars = m_world.RequestAvatarList();
List<Avatar> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment
public void sendRegionHandshakeToAll()
{
List<Avatar> avatars = m_world.RequestAvatarList();
List<Avatar> avatars = m_scene.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{