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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
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@@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment
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/// </summary>
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public class EstateManager
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{
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private Scene m_world;
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private Scene m_scene;
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private RegionInfo m_regInfo;
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public EstateManager(Scene world,RegionInfo reginfo)
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public EstateManager(Scene scene,RegionInfo reginfo)
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{
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m_world = world; //Estate settings found at world.m_regInfo.estateSettings
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m_scene = scene;
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m_regInfo = reginfo;
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}
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@@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment
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public void sendRegionInfoPacketToAll()
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{
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List<Avatar> avatars = m_world.RequestAvatarList();
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List<Avatar> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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@@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment
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public void sendRegionHandshakeToAll()
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{
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List<Avatar> avatars = m_world.RequestAvatarList();
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List<Avatar> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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