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https://github.com/opensim/opensim.git
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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
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@@ -11,7 +11,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected List<EntityBase> m_children;
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protected Scene m_world;
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protected Scene m_scene;
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protected string m_name;
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/// <summary>
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@@ -24,19 +24,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLVector3 m_pos;
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/// <summary>
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///
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/// </summary>
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public virtual LLVector3 Pos
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{
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get
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{
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return m_pos;
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}
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set
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{
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m_pos = value;
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}
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get { return m_pos; }
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set { m_pos = value; }
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}
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public LLVector3 m_velocity;
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@@ -46,28 +41,16 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public virtual LLVector3 Velocity
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{
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get
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{
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return m_velocity;
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}
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set
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{
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m_velocity = value;
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}
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get { return m_velocity; }
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set { m_velocity = value; }
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}
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protected Quaternion m_rotation = new Quaternion(0,0,1,0);
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protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
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public virtual Quaternion Rotation
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{
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get
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{
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return m_rotation;
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}
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set
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{
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m_rotation = value;
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}
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get { return m_rotation; }
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set { m_rotation = value; }
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}
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protected uint m_localId;
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@@ -91,19 +74,17 @@ namespace OpenSim.Region.Environment.Scenes
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m_name = "(basic entity)";
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m_children = new List<EntityBase>();
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}
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/// <summary>
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///
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/// </summary>
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public virtual void updateMovement()
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public virtual void UpdateMovement()
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{
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foreach (EntityBase child in m_children)
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{
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child.updateMovement();
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child.UpdateMovement();
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}
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}
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@@ -125,7 +106,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public virtual void BackUp()
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{
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}
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/// <summary>
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@@ -134,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public virtual EntityBase Copy()
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{
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return (EntityBase)this.MemberwiseClone();
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return (EntityBase) MemberwiseClone();
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}
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/// <summary>
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@@ -142,7 +122,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public virtual void LandRenegerated()
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{
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}
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}
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}
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}
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