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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
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@@ -38,7 +38,7 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IWorld
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public abstract class SceneBase : IScene
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{
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public Dictionary<LLUUID, EntityBase> Entities;
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protected ulong m_regionHandle;
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