* Started renaming world to Scene

* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
This commit is contained in:
lbsa71
2007-07-26 14:55:42 +00:00
parent 74654dc735
commit 39b64564dc
20 changed files with 137 additions and 202 deletions

View File

@@ -23,13 +23,13 @@ namespace SimpleApp
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
}
public override void Update( )
public override void UpdateMovement( )
{
float cpu = m_counter.NextValue() / 40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
rootPrimitive.ResizeGoup( size );
base.Update();
base.UpdateMovement();
}
}
}