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BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
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@@ -194,6 +194,7 @@ public struct ShapeData
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// following defined by BulletSim
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SHAPE_GROUNDPLANE = 20,
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SHAPE_TERRAIN = 21,
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SHAPE_COMPOUND = 22,
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};
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public uint ID;
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public PhysicsShapeType Type;
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