rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability

This commit is contained in:
Justin Clark-Casey (justincc)
2010-09-15 22:29:58 +01:00
parent 16f296f489
commit 39d27fc879
4 changed files with 4 additions and 4 deletions

View File

@@ -263,7 +263,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
scene.SendKillObject(scene.Entities[uuid].LocalId);
scene.SceneGraph.DeleteSceneObject(uuid, false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup(false);
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
}
catch(Exception e)
{