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synced 2026-08-11 20:05:33 +08:00
Add "wearables check" console command
This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
This commit is contained in:
@@ -51,7 +51,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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private List<Scene> m_scenes = new List<Scene>();
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// private IAvatarFactoryModule m_avatarFactory;
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public string Name { get { return "Appearance Information Module"; } }
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@@ -83,7 +84,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes.Remove(scene.RegionInfo.RegionID);
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m_scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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@@ -91,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes[scene.RegionInfo.RegionID] = scene;
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m_scenes.Add(scene);
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scene.AddCommand(
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"Users", this, "show appearance",
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@@ -140,6 +141,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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"If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
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+ "If an avatar name is given then specific information about current wearables is shown.",
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HandleShowWearablesCommand);
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scene.AddCommand(
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"Users", this, "wearables check",
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"wearables check <first-name> <last-name>",
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"Check that the wearables of a given avatar in the scene are valid.",
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"This currently checks that the wearable assets themselves and any assets referenced by them exist.",
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HandleCheckWearablesCommand);
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}
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private void HandleSendAppearanceCommand(string module, string[] cmd)
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@@ -163,7 +171,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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foreach (Scene scene in m_scenes)
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{
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if (targetNameSupplied)
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{
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@@ -215,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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foreach (Scene scene in m_scenes)
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{
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if (targetNameSupplied)
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{
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@@ -251,7 +259,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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foreach (Scene scene in m_scenes)
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{
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ScenePresence sp = scene.GetScenePresence(firstname, lastname);
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if (sp != null && !sp.IsChildAgent)
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@@ -285,7 +293,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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foreach (Scene scene in m_scenes)
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{
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scene.ForEachRootScenePresence(
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sp =>
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@@ -338,7 +346,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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foreach (Scene scene in m_scenes)
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{
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ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
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if (sp != null && !sp.IsChildAgent)
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@@ -354,7 +362,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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foreach (Scene scene in m_scenes)
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{
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scene.ForEachRootScenePresence(
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sp =>
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@@ -376,6 +384,76 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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MainConsole.Instance.Output(sb.ToString());
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}
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private void HandleCheckWearablesCommand(string module, string[] cmd)
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{
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if (cmd.Length != 4)
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{
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MainConsole.Instance.OutputFormat("Usage: wearables check <first-name> <last-name>");
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return;
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}
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string firstname = cmd[2];
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string lastname = cmd[3];
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StringBuilder sb = new StringBuilder();
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UuidGatherer uuidGatherer = new UuidGatherer(m_scenes[0].AssetService);
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes)
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{
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ScenePresence sp = scene.GetScenePresence(firstname, lastname);
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if (sp != null && !sp.IsChildAgent)
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{
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sb.AppendFormat("Wearables checks for {0}\n\n", sp.Name);
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for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
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{
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AvatarWearable aw = sp.Appearance.Wearables[i];
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if (aw.Count > 0)
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{
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sb.Append(Enum.GetName(typeof(WearableType), i));
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sb.Append("\n");
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for (int j = 0; j < aw.Count; j++)
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{
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WearableItem wi = aw[j];
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.Indent = 2;
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cdl.AddRow("Item UUID", wi.ItemID);
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cdl.AddRow("Assets", "");
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sb.Append(cdl.ToString());
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Dictionary<UUID, sbyte> assetUuids = new Dictionary<UUID, sbyte>();
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uuidGatherer.GatherAssetUuids(wi.AssetID, assetUuids);
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string[] assetStrings
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= Array.ConvertAll<UUID, string>(assetUuids.Keys.ToArray(), u => u.ToString());
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bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.Indent = 4;
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cdt.AddColumn("Type", 10);
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cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
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cdt.AddColumn("Found", 5);
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for (int k = 0; k < existChecks.Length; k++)
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cdt.AddRow((AssetType)assetUuids[new UUID(assetStrings[k])], assetStrings[k], existChecks[k] ? "yes" : "no");
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sb.Append(cdt.ToString());
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sb.Append("\n");
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}
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}
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}
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}
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}
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}
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MainConsole.Instance.Output(sb.ToString());
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}
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private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
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{
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sb.AppendFormat("\nWearables for {0}\n", sp.Name);
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