mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
@@ -42,6 +42,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Used by one-off and repeated sensors
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/// </summary>
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public class SensorInfo
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{
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public uint localID;
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public UUID itemID;
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public double interval;
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public DateTime next;
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public string name;
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public UUID keyID;
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public int type;
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public double range;
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public double arc;
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public SceneObjectPart host;
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public SensorInfo Clone()
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{
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return (SensorInfo)this.MemberwiseClone();
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}
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}
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public AsyncCommandManager m_CmdManager;
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/// <summary>
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@@ -77,24 +100,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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private double maximumRange = 96.0;
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private int maximumToReturn = 16;
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//
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// SenseRepeater and Sensors
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//
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private class SenseRepeatClass
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{
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public uint localID;
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public UUID itemID;
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public double interval;
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public DateTime next;
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public string name;
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public UUID keyID;
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public int type;
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public double range;
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public double arc;
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public SceneObjectPart host;
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}
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//
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// Sensed entity
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//
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@@ -127,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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///
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/// Always lock SenseRepeatListLock when updating this list.
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/// </remarks>
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private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
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private List<SensorInfo> SenseRepeaters = new List<SensorInfo>();
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private object SenseRepeatListLock = new object();
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public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID,
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@@ -141,7 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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return;
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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SensorInfo ts = new SensorInfo();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = sec;
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@@ -160,11 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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AddSenseRepeater(ts);
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}
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private void AddSenseRepeater(SenseRepeatClass senseRepeater)
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private void AddSenseRepeater(SensorInfo senseRepeater)
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{
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lock (SenseRepeatListLock)
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{
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List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters);
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List<SensorInfo> newSenseRepeaters = new List<SensorInfo>(SenseRepeaters);
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newSenseRepeaters.Add(senseRepeater);
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SenseRepeaters = newSenseRepeaters;
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}
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@@ -175,8 +180,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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// Remove from timer
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lock (SenseRepeatListLock)
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{
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List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>();
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foreach (SenseRepeatClass ts in SenseRepeaters)
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List<SensorInfo> newSenseRepeaters = new List<SensorInfo>();
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foreach (SensorInfo ts in SenseRepeaters)
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{
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if (ts.localID != m_localID || ts.itemID != m_itemID)
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{
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@@ -191,7 +196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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public void CheckSenseRepeaterEvents()
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{
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// Go through all timers
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foreach (SenseRepeatClass ts in SenseRepeaters)
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foreach (SensorInfo ts in SenseRepeaters)
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{
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// Time has passed?
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if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
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@@ -208,7 +213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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double range, double arc, SceneObjectPart host)
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{
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// Add to timer
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SenseRepeatClass ts = new SenseRepeatClass();
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SensorInfo ts = new SensorInfo();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = 0;
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@@ -224,7 +229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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SensorSweep(ts);
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}
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private void SensorSweep(SenseRepeatClass ts)
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private void SensorSweep(SensorInfo ts)
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{
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if (ts.host == null)
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{
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@@ -300,7 +305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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}
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private List<SensedEntity> doObjectSensor(SenseRepeatClass ts)
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private List<SensedEntity> doObjectSensor(SensorInfo ts)
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{
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List<EntityBase> Entities;
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List<SensedEntity> sensedEntities = new List<SensedEntity>();
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@@ -451,7 +456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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return sensedEntities;
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}
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private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
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private List<SensedEntity> doAgentSensor(SensorInfo ts)
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{
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List<SensedEntity> sensedEntities = new List<SensedEntity>();
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@@ -630,7 +635,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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List<Object> data = new List<Object>();
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foreach (SenseRepeatClass ts in SenseRepeaters)
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foreach (SensorInfo ts in SenseRepeaters)
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{
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if (ts.itemID == itemID)
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{
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@@ -660,7 +665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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while (idx < data.Length)
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{
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SenseRepeatClass ts = new SenseRepeatClass();
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SensorInfo ts = new SensorInfo();
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ts.localID = localID;
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ts.itemID = itemID;
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@@ -681,5 +686,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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idx += 6;
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}
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}
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public List<SensorInfo> GetSensorInfo()
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{
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List<SensorInfo> retList = new List<SensorInfo>();
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lock (SenseRepeatListLock)
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{
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foreach (SensorInfo i in SenseRepeaters)
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retList.Add(i.Clone());
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}
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return retList;
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}
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}
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}
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}
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@@ -35,6 +35,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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{
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public class Timer
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{
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public class TimerInfo
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{
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public uint localID;
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public UUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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public TimerInfo Clone()
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{
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return (TimerInfo)this.MemberwiseClone();
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}
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}
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public AsyncCommandManager m_CmdManager;
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public int TimersCount
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@@ -59,17 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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return localID.ToString() + itemID.ToString();
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}
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private class TimerClass
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{
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public uint localID;
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public UUID itemID;
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//public double interval;
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public long interval;
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//public DateTime next;
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public long next;
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}
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private Dictionary<string,TimerClass> Timers = new Dictionary<string,TimerClass>();
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private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
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private object TimerListLock = new object();
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public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
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@@ -81,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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// Add to timer
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TimerClass ts = new TimerClass();
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TimerInfo ts = new TimerInfo();
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ts.localID = m_localID;
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ts.itemID = m_itemID;
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ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
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@@ -118,14 +123,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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if (Timers.Count == 0)
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return;
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Dictionary<string, TimerClass>.ValueCollection tvals;
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Dictionary<string, TimerInfo>.ValueCollection tvals;
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lock (TimerListLock)
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{
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// Go through all timers
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tvals = Timers.Values;
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}
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foreach (TimerClass ts in tvals)
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foreach (TimerInfo ts in tvals)
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{
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// Time has passed?
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if (ts.next < DateTime.Now.Ticks)
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@@ -149,8 +154,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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lock (TimerListLock)
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{
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Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
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foreach (TimerClass ts in tvals)
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Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
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foreach (TimerInfo ts in tvals)
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{
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if (ts.itemID == itemID)
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{
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@@ -169,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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while (idx < data.Length)
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{
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TimerClass ts = new TimerClass();
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TimerInfo ts = new TimerInfo();
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ts.localID = localID;
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ts.itemID = itemID;
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@@ -183,5 +188,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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}
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}
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public List<TimerInfo> GetTimersInfo()
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{
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List<TimerInfo> retList = new List<TimerInfo>();
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lock (TimerListLock)
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{
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foreach (TimerInfo i in Timers.Values)
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retList.Add(i.Clone());
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}
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return retList;
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}
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}
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}
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@@ -0,0 +1,126 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
|
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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public class ScriptEngineConsoleCommands
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{
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IScriptEngine m_engine;
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public ScriptEngineConsoleCommands(IScriptEngine engine)
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{
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m_engine = engine;
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}
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public void RegisterCommands()
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{
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
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HandleShowSensors);
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|
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
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HandleShowTimers);
|
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}
|
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|
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private bool IsSceneSelected()
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{
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return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
|
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}
|
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|
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private void HandleShowSensors(string module, string[] cmdparams)
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{
|
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if (!IsSceneSelected())
|
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return;
|
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|
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SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
|
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|
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if (sr == null)
|
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{
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MainConsole.Instance.Output("Plugin not yet initialized");
|
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return;
|
||||
}
|
||||
|
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List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
|
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|
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part name", 40);
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cdt.AddColumn("Script item ID", 36);
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cdt.AddColumn("Type", 4);
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cdt.AddColumn("Interval", 8);
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cdt.AddColumn("Range", 8);
|
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cdt.AddColumn("Arc", 8);
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|
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foreach (SensorRepeat.SensorInfo s in sensorInfo)
|
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{
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cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
|
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}
|
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|
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MainConsole.Instance.Output(cdt.ToString());
|
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MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
|
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}
|
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|
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private void HandleShowTimers(string module, string[] cmdparams)
|
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{
|
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if (!IsSceneSelected())
|
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return;
|
||||
|
||||
Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
|
||||
|
||||
if (timerPlugin == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Plugin not yet initialized");
|
||||
return;
|
||||
}
|
||||
|
||||
List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
|
||||
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
|
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cdt.AddColumn("Part local ID", 13);
|
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cdt.AddColumn("Script item ID", 36);
|
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cdt.AddColumn("Interval", 10);
|
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cdt.AddColumn("Next", 8);
|
||||
|
||||
foreach (Timer.TimerInfo t in timersInfo)
|
||||
{
|
||||
// Convert from 100 ns ticks back to seconds
|
||||
cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(cdt.ToString());
|
||||
MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -237,6 +237,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
}
|
||||
}
|
||||
|
||||
private ScriptEngineConsoleCommands m_consoleCommands;
|
||||
|
||||
public string ScriptEngineName
|
||||
{
|
||||
get { return "XEngine"; }
|
||||
@@ -386,50 +388,53 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
|
||||
}
|
||||
|
||||
m_consoleCommands = new ScriptEngineConsoleCommands(this);
|
||||
m_consoleCommands.RegisterCommands();
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "xengine status", "xengine status", "Show status information",
|
||||
"Show status information on the script engine.",
|
||||
HandleShowStatus);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
|
||||
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
|
||||
"Show information on all scripts known to the script engine.\n"
|
||||
+ "If a <script-item-uuid> is given then only information on that script will be shown.",
|
||||
+ "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
|
||||
HandleShowScripts);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
|
||||
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
|
||||
"Synonym for scripts show command", HandleShowScripts);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
|
||||
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
|
||||
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
|
||||
+ " script that is currently processing an event.\n"
|
||||
+ "Suspended scripts will continue to accumulate events but won't process them.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
|
||||
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
|
||||
"Resumes all currently suspended scripts.\n"
|
||||
+ "Resumed scripts will process all events accumulated whilst suspended.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
|
||||
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
|
||||
"Stops all running scripts.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
|
||||
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
|
||||
"Starts all stopped scripts.\n"
|
||||
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
|
||||
+ "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
|
||||
"Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
|
||||
"Activates or deactivates extra debug logging for the given script.\n"
|
||||
+ "Level == 0, deactivate extra debug logging.\n"
|
||||
+ "Level >= 1, log state changes.\n"
|
||||
@@ -546,29 +551,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
return;
|
||||
}
|
||||
|
||||
rawItemId = cmdparams[2];
|
||||
|
||||
if (!UUID.TryParse(rawItemId, out itemId))
|
||||
for (int i = 2; i < cmdparams.Length; i++)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemId != UUID.Zero)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemId);
|
||||
if (instance == null)
|
||||
rawItemId = cmdparams[i];
|
||||
|
||||
if (!UUID.TryParse(rawItemId, out itemId))
|
||||
{
|
||||
// Commented out for now since this will cause false reports on simulators with more than
|
||||
// one scene where the current command line set region is 'root' (which causes commands to
|
||||
// go to both regions... (sigh)
|
||||
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
|
||||
return;
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
if (itemId != UUID.Zero)
|
||||
{
|
||||
action(instance);
|
||||
return;
|
||||
IScriptInstance instance = GetInstance(itemId);
|
||||
if (instance == null)
|
||||
{
|
||||
// Commented out for now since this will cause false reports on simulators with more than
|
||||
// one scene where the current command line set region is 'root' (which causes commands to
|
||||
// go to both regions... (sigh)
|
||||
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
action(instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user