Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
Melanie
2013-01-10 01:38:03 +00:00
21 changed files with 561 additions and 160 deletions

View File

@@ -42,6 +42,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Used by one-off and repeated sensors
/// </summary>
public class SensorInfo
{
public uint localID;
public UUID itemID;
public double interval;
public DateTime next;
public string name;
public UUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
public SensorInfo Clone()
{
return (SensorInfo)this.MemberwiseClone();
}
}
public AsyncCommandManager m_CmdManager;
/// <summary>
@@ -77,24 +100,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private double maximumRange = 96.0;
private int maximumToReturn = 16;
//
// SenseRepeater and Sensors
//
private class SenseRepeatClass
{
public uint localID;
public UUID itemID;
public double interval;
public DateTime next;
public string name;
public UUID keyID;
public int type;
public double range;
public double arc;
public SceneObjectPart host;
}
//
// Sensed entity
//
@@ -127,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
///
/// Always lock SenseRepeatListLock when updating this list.
/// </remarks>
private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>();
private List<SensorInfo> SenseRepeaters = new List<SensorInfo>();
private object SenseRepeatListLock = new object();
public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID,
@@ -141,7 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return;
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = sec;
@@ -160,11 +165,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
AddSenseRepeater(ts);
}
private void AddSenseRepeater(SenseRepeatClass senseRepeater)
private void AddSenseRepeater(SensorInfo senseRepeater)
{
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>(SenseRepeaters);
List<SensorInfo> newSenseRepeaters = new List<SensorInfo>(SenseRepeaters);
newSenseRepeaters.Add(senseRepeater);
SenseRepeaters = newSenseRepeaters;
}
@@ -175,8 +180,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
// Remove from timer
lock (SenseRepeatListLock)
{
List<SenseRepeatClass> newSenseRepeaters = new List<SenseRepeatClass>();
foreach (SenseRepeatClass ts in SenseRepeaters)
List<SensorInfo> newSenseRepeaters = new List<SensorInfo>();
foreach (SensorInfo ts in SenseRepeaters)
{
if (ts.localID != m_localID || ts.itemID != m_itemID)
{
@@ -191,7 +196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public void CheckSenseRepeaterEvents()
{
// Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters)
foreach (SensorInfo ts in SenseRepeaters)
{
// Time has passed?
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
@@ -208,7 +213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
double range, double arc, SceneObjectPart host)
{
// Add to timer
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = 0;
@@ -224,7 +229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
SensorSweep(ts);
}
private void SensorSweep(SenseRepeatClass ts)
private void SensorSweep(SensorInfo ts)
{
if (ts.host == null)
{
@@ -300,7 +305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
private List<SensedEntity> doObjectSensor(SenseRepeatClass ts)
private List<SensedEntity> doObjectSensor(SensorInfo ts)
{
List<EntityBase> Entities;
List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -451,7 +456,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return sensedEntities;
}
private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
private List<SensedEntity> doAgentSensor(SensorInfo ts)
{
List<SensedEntity> sensedEntities = new List<SensedEntity>();
@@ -630,7 +635,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
List<Object> data = new List<Object>();
foreach (SenseRepeatClass ts in SenseRepeaters)
foreach (SensorInfo ts in SenseRepeaters)
{
if (ts.itemID == itemID)
{
@@ -660,7 +665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
while (idx < data.Length)
{
SenseRepeatClass ts = new SenseRepeatClass();
SensorInfo ts = new SensorInfo();
ts.localID = localID;
ts.itemID = itemID;
@@ -681,5 +686,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
idx += 6;
}
}
public List<SensorInfo> GetSensorInfo()
{
List<SensorInfo> retList = new List<SensorInfo>();
lock (SenseRepeatListLock)
{
foreach (SensorInfo i in SenseRepeaters)
retList.Add(i.Clone());
}
return retList;
}
}
}
}

View File

@@ -35,6 +35,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public class Timer
{
public class TimerInfo
{
public uint localID;
public UUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
public TimerInfo Clone()
{
return (TimerInfo)this.MemberwiseClone();
}
}
public AsyncCommandManager m_CmdManager;
public int TimersCount
@@ -59,17 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return localID.ToString() + itemID.ToString();
}
private class TimerClass
{
public uint localID;
public UUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private Dictionary<string,TimerClass> Timers = new Dictionary<string,TimerClass>();
private Dictionary<string,TimerInfo> Timers = new Dictionary<string,TimerInfo>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
@@ -81,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
// Add to timer
TimerClass ts = new TimerClass();
TimerInfo ts = new TimerInfo();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
@@ -118,14 +123,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
if (Timers.Count == 0)
return;
Dictionary<string, TimerClass>.ValueCollection tvals;
Dictionary<string, TimerInfo>.ValueCollection tvals;
lock (TimerListLock)
{
// Go through all timers
tvals = Timers.Values;
}
foreach (TimerClass ts in tvals)
foreach (TimerInfo ts in tvals)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
@@ -149,8 +154,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
lock (TimerListLock)
{
Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values;
foreach (TimerClass ts in tvals)
Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values;
foreach (TimerInfo ts in tvals)
{
if (ts.itemID == itemID)
{
@@ -169,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
while (idx < data.Length)
{
TimerClass ts = new TimerClass();
TimerInfo ts = new TimerInfo();
ts.localID = localID;
ts.itemID = itemID;
@@ -183,5 +188,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
}
}
}
public List<TimerInfo> GetTimersInfo()
{
List<TimerInfo> retList = new List<TimerInfo>();
lock (TimerListLock)
{
foreach (TimerInfo i in Timers.Values)
retList.Add(i.Clone());
}
return retList;
}
}
}