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synced 2026-08-05 00:46:02 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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namespace OpenSim.Region.ScriptEngine.XEngine
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{
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public class ScriptEngineConsoleCommands
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{
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IScriptEngine m_engine;
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public ScriptEngineConsoleCommands(IScriptEngine engine)
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{
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m_engine = engine;
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}
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public void RegisterCommands()
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{
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
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HandleShowSensors);
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
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HandleShowTimers);
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}
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private bool IsSceneSelected()
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{
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return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
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}
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private void HandleShowSensors(string module, string[] cmdparams)
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{
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if (!IsSceneSelected())
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return;
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SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
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if (sr == null)
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{
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MainConsole.Instance.Output("Plugin not yet initialized");
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return;
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}
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List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part name", 40);
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cdt.AddColumn("Script item ID", 36);
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cdt.AddColumn("Type", 4);
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cdt.AddColumn("Interval", 8);
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cdt.AddColumn("Range", 8);
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cdt.AddColumn("Arc", 8);
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foreach (SensorRepeat.SensorInfo s in sensorInfo)
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{
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cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
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}
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MainConsole.Instance.Output(cdt.ToString());
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MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
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}
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private void HandleShowTimers(string module, string[] cmdparams)
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{
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if (!IsSceneSelected())
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return;
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Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
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if (timerPlugin == null)
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{
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MainConsole.Instance.Output("Plugin not yet initialized");
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return;
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}
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List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.AddColumn("Part local ID", 13);
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cdt.AddColumn("Script item ID", 36);
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cdt.AddColumn("Interval", 10);
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cdt.AddColumn("Next", 8);
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foreach (Timer.TimerInfo t in timersInfo)
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{
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// Convert from 100 ns ticks back to seconds
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cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
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}
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MainConsole.Instance.Output(cdt.ToString());
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MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
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}
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}
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}
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@@ -237,6 +237,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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private ScriptEngineConsoleCommands m_consoleCommands;
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public string ScriptEngineName
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{
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get { return "XEngine"; }
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@@ -386,50 +388,53 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
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}
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m_consoleCommands = new ScriptEngineConsoleCommands(this);
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m_consoleCommands.RegisterCommands();
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "xengine status", "xengine status", "Show status information",
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"Show status information on the script engine.",
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HandleShowStatus);
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
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"Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
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"Show information on all scripts known to the script engine.\n"
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+ "If a <script-item-uuid> is given then only information on that script will be shown.",
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+ "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
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HandleShowScripts);
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
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"Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
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"Synonym for scripts show command", HandleShowScripts);
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
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"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
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"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
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+ " script that is currently processing an event.\n"
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+ "Suspended scripts will continue to accumulate events but won't process them.\n"
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+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
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+ "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
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"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
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"Resumes all currently suspended scripts.\n"
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+ "Resumed scripts will process all events accumulated whilst suspended.\n"
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+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
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+ "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
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"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
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"Stops all running scripts.\n"
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+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
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+ "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
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"Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
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"Starts all stopped scripts.\n"
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+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
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+ "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
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(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
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MainConsole.Instance.Commands.AddCommand(
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"Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
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"Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
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"Activates or deactivates extra debug logging for the given script.\n"
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+ "Level == 0, deactivate extra debug logging.\n"
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+ "Level >= 1, log state changes.\n"
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@@ -546,29 +551,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return;
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}
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rawItemId = cmdparams[2];
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if (!UUID.TryParse(rawItemId, out itemId))
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for (int i = 2; i < cmdparams.Length; i++)
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{
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
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return;
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}
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if (itemId != UUID.Zero)
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{
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IScriptInstance instance = GetInstance(itemId);
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if (instance == null)
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rawItemId = cmdparams[i];
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if (!UUID.TryParse(rawItemId, out itemId))
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{
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// Commented out for now since this will cause false reports on simulators with more than
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// one scene where the current command line set region is 'root' (which causes commands to
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// go to both regions... (sigh)
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// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
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return;
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MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
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continue;
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}
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else
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if (itemId != UUID.Zero)
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{
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action(instance);
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return;
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IScriptInstance instance = GetInstance(itemId);
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if (instance == null)
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{
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// Commented out for now since this will cause false reports on simulators with more than
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// one scene where the current command line set region is 'root' (which causes commands to
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// go to both regions... (sigh)
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// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
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continue;
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}
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else
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{
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action(instance);
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}
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}
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}
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}
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