Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
This commit is contained in:
Melanie
2013-01-10 01:38:03 +00:00
21 changed files with 561 additions and 160 deletions

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@@ -0,0 +1,126 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class ScriptEngineConsoleCommands
{
IScriptEngine m_engine;
public ScriptEngineConsoleCommands(IScriptEngine engine)
{
m_engine = engine;
}
public void RegisterCommands()
{
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
HandleShowSensors);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
HandleShowTimers);
}
private bool IsSceneSelected()
{
return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
}
private void HandleShowSensors(string module, string[] cmdparams)
{
if (!IsSceneSelected())
return;
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
if (sr == null)
{
MainConsole.Instance.Output("Plugin not yet initialized");
return;
}
List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Part name", 40);
cdt.AddColumn("Script item ID", 36);
cdt.AddColumn("Type", 4);
cdt.AddColumn("Interval", 8);
cdt.AddColumn("Range", 8);
cdt.AddColumn("Arc", 8);
foreach (SensorRepeat.SensorInfo s in sensorInfo)
{
cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
}
MainConsole.Instance.Output(cdt.ToString());
MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
}
private void HandleShowTimers(string module, string[] cmdparams)
{
if (!IsSceneSelected())
return;
Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
if (timerPlugin == null)
{
MainConsole.Instance.Output("Plugin not yet initialized");
return;
}
List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Part local ID", 13);
cdt.AddColumn("Script item ID", 36);
cdt.AddColumn("Interval", 10);
cdt.AddColumn("Next", 8);
foreach (Timer.TimerInfo t in timersInfo)
{
// Convert from 100 ns ticks back to seconds
cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
}
MainConsole.Instance.Output(cdt.ToString());
MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
}
}
}

View File

@@ -237,6 +237,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
private ScriptEngineConsoleCommands m_consoleCommands;
public string ScriptEngineName
{
get { return "XEngine"; }
@@ -386,50 +388,53 @@ namespace OpenSim.Region.ScriptEngine.XEngine
OnObjectRemoved += m_XmlRpcRouter.ObjectRemoved;
}
m_consoleCommands = new ScriptEngineConsoleCommands(this);
m_consoleCommands.RegisterCommands();
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "xengine status", "xengine status", "Show status information",
"Show status information on the script engine.",
HandleShowStatus);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
"Show information on all scripts known to the script engine.\n"
+ "If a <script-item-uuid> is given then only information on that script will be shown.",
+ "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
"Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.\n"
+ "Suspended scripts will continue to accumulate events but won't process them.\n"
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
+ "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
"Resumes all currently suspended scripts.\n"
+ "Resumed scripts will process all events accumulated whilst suspended.\n"
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
+ "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
"Stops all running scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
+ "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
"Starts all stopped scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
+ "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
"Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
"Activates or deactivates extra debug logging for the given script.\n"
+ "Level == 0, deactivate extra debug logging.\n"
+ "Level >= 1, log state changes.\n"
@@ -546,29 +551,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return;
}
rawItemId = cmdparams[2];
if (!UUID.TryParse(rawItemId, out itemId))
for (int i = 2; i < cmdparams.Length; i++)
{
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
return;
}
if (itemId != UUID.Zero)
{
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
rawItemId = cmdparams[i];
if (!UUID.TryParse(rawItemId, out itemId))
{
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
return;
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
continue;
}
else
if (itemId != UUID.Zero)
{
action(instance);
return;
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
{
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
continue;
}
else
{
action(instance);
}
}
}
}