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In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
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@@ -109,9 +109,9 @@ namespace OpenSim.Region.ClientStack
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protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
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{
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AgentCircuitManager circuitManager = new AgentCircuitManager();
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IPAddress listenIP;
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if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP))
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listenIP = IPAddress.Parse("0.0.0.0");
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IPAddress listenIP = regionInfo.InternalEndPoint.Address;
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//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
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// listenIP = IPAddress.Parse("0.0.0.0");
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uint port = (uint) regionInfo.InternalEndPoint.Port;
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udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager);
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@@ -260,7 +260,7 @@ namespace OpenSim.Region.ClientStack
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for (uint i = 0; i < 20; i++)
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{
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newPort = listenPort + i;
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m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ". Allow alternate ports: " + Allow_Alternate_Port.ToString());
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m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
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try
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{
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ServerIncoming = new IPEndPoint(listenIP, (int) newPort);
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@@ -272,7 +272,7 @@ namespace OpenSim.Region.ClientStack
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catch (Exception ex)
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{
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// We are not looking for alternate ports?
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if (!Allow_Alternate_Port)
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//if (!Allow_Alternate_Port)
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throw (ex);
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// We are looking for alternate ports!
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