In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)

This commit is contained in:
Tedd Hansen
2008-02-02 16:03:10 +00:00
parent 2d6c21e8fc
commit 3a6405d2f7
3 changed files with 6 additions and 6 deletions

View File

@@ -109,9 +109,9 @@ namespace OpenSim.Region.ClientStack
protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
{
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP;
if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP))
listenIP = IPAddress.Parse("0.0.0.0");
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager);