* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.

* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
This commit is contained in:
Teravus Ovares
2008-01-02 10:06:43 +00:00
parent 4b4ee98070
commit 3a83be1721
4 changed files with 349 additions and 5 deletions

View File

@@ -487,6 +487,204 @@ namespace OpenSim.Framework
}
}
private LLUUID m_estateManager0;
private LLUUID m_estateManager1;
private LLUUID m_estateManager2;
private LLUUID m_estateManager3;
private LLUUID m_estateManager4;
private LLUUID m_estateManager5;
private LLUUID m_estateManager6;
private LLUUID m_estateManager7;
private LLUUID m_estateManager8;
private LLUUID m_estateManager9;
public LLUUID[] estateManagers
{
get {
// returns a condensed array of LLUUIDs
return GetEstateManagers();
}
set
{
// Sets a Condensed array of LLUUIDS
int i = 0;
for (i = 0; i < value.Length; i++)
{
switch (i)
{
case 0:
m_estateManager0 = value[i];
break;
case 1:
m_estateManager1 = value[i];
break;
case 2:
m_estateManager2 = value[i];
break;
case 3:
m_estateManager3 = value[i];
break;
case 4:
m_estateManager4 = value[i];
break;
case 5:
m_estateManager5 = value[i];
break;
case 6:
m_estateManager6 = value[i];
break;
case 7:
m_estateManager7 = value[i];
break;
case 8:
m_estateManager8 = value[i];
break;
case 9:
m_estateManager9 = value[i];
break;
}
}
// Clear the rest of them.. as they're no longer valid
for (int j = i; j < 10; j++)
{
switch (i)
{
case 0:
m_estateManager0 = LLUUID.Zero;
break;
case 1:
m_estateManager1 = LLUUID.Zero;
break;
case 2:
m_estateManager2 = LLUUID.Zero;
break;
case 3:
m_estateManager3 = LLUUID.Zero;
break;
case 4:
m_estateManager4 = LLUUID.Zero;
break;
case 5:
m_estateManager5 = LLUUID.Zero;
break;
case 6:
m_estateManager6 = LLUUID.Zero;
break;
case 7:
m_estateManager7 = LLUUID.Zero;
break;
case 8:
m_estateManager8 = LLUUID.Zero;
break;
case 9:
m_estateManager9 = LLUUID.Zero;
break;
}
}
for (i = 0; i < 10; i++)
{
// Writes out the Estate managers to the XML file.
configMember.forceSetConfigurationOption("estate_manager_" + i, (GetEstateManagerAtPos(i)).ToString());
}
}
}
#region EstateManager Get Methods to sort out skipped spots in the XML (suser error)
private LLUUID GetEstateManagerAtPos(int pos)
{
// This is a helper for writing them out to the xml file
switch (pos)
{
case 0:
return m_estateManager0;
case 1:
return m_estateManager1;
case 2:
return m_estateManager2;
case 3:
return m_estateManager3;
case 4:
return m_estateManager4;
case 5:
return m_estateManager5;
case 6:
return m_estateManager6;
case 7:
return m_estateManager7;
case 8:
return m_estateManager8;
case 9:
return m_estateManager9;
default:
return LLUUID.Zero;
}
}
private LLUUID[] GetEstateManagers()
{
int numEstateManagers = GetNumberOfEstateManagers();
LLUUID[] rEstateManagers = new LLUUID[numEstateManagers];
int pos = 0;
for (int i = 0; i < numEstateManagers; i++)
{
pos = GetNextEstateManager(pos);
rEstateManagers[i] = GetEstateManagerAtPos(pos);
}
return rEstateManagers;
}
private int GetNextEstateManager(int startpos)
{
// This is a utility function that skips over estate managers set to LLUUID.Zero
int i = startpos;
for (i=startpos;i<10;i++)
{
if (GetEstateManagerAtPos(i) != LLUUID.Zero) return i;
}
return i;
}
private int GetNumberOfEstateManagers()
{
// This function returns the number of estate managers set
// Regardless of whether there is a skipped spot
int numEstateManagers = 0;
if (m_estateManager0 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager1 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager2 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager3 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager4 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager5 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager6 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager7 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager8 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager9 != LLUUID.Zero) numEstateManagers++;
return numEstateManagers;
}
#endregion
private ConfigurationMember configMember;
public EstateSettings()
@@ -582,6 +780,28 @@ namespace OpenSim.Framework
"20.0", true);
configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_4", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_5", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_6", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_7", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_8", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_9", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
"", "00000000-0000-0000-0000-000000000000", true);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
@@ -703,6 +923,38 @@ namespace OpenSim.Framework
case "terrain_image_id":
m_terrainImageID = (LLUUID) configuration_result;
break;
case "estate_manager_0":
m_estateManager0 = (LLUUID)configuration_result;
break;
case "estate_manager_1":
m_estateManager1 = (LLUUID)configuration_result;
break;
case "estate_manager_2":
m_estateManager2 = (LLUUID)configuration_result;
break;
case "estate_manager_3":
m_estateManager3 = (LLUUID)configuration_result;
break;
case "estate_manager_4":
m_estateManager4 = (LLUUID)configuration_result;
break;
case "estate_manager_5":
m_estateManager5 = (LLUUID)configuration_result;
break;
case "estate_manager_6":
m_estateManager6 = (LLUUID)configuration_result;
break;
case "estate_manager_7":
m_estateManager7 = (LLUUID)configuration_result;
break;
case "estate_manager_8":
m_estateManager8 = (LLUUID)configuration_result;
break;
case "estate_manager_9":
m_estateManager9 = (LLUUID)configuration_result;
break;
}
return true;