* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.

* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
This commit is contained in:
Teravus Ovares
2008-01-02 10:06:43 +00:00
parent 4b4ee98070
commit 3a83be1721
4 changed files with 349 additions and 5 deletions

View File

@@ -44,6 +44,15 @@ namespace OpenSim.Region.Environment
private Scene m_scene;
private RegionInfo m_regInfo;
public enum EstateAccessCodex : uint
{
AccessOptions = 17,
AllowedGroups = 18,
EstateBans = 20,
EstateManagers = 24
}
public EstateManager(Scene scene, RegionInfo reginfo)
{
m_scene = scene;
@@ -146,7 +155,13 @@ namespace OpenSim.Region.Environment
switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
{
case "getinfo":
sendRegionInfoPacketToAll();
if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
{
sendDetailedEstateData(remote_client, packet);
}
break;
case "setregioninfo":
if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
@@ -187,6 +202,69 @@ namespace OpenSim.Region.Environment
MainLog.Instance.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
break;
}
}
private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
{
LLUUID invoice = packet.MethodData.Invoice;
packet.AgentData.TransactionID = LLUUID.Random();
packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
for (int i = 0; i < 9; i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
//Sending Estate Settings
returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
returnblock[2].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID);
returnblock[3].Parameter = Helpers.IntToBytes(269516800);
returnblock[4].Parameter = Helpers.IntToBytes(0);
returnblock[5].Parameter = Helpers.IntToBytes(1);
returnblock[6].Parameter = Helpers.StringToField(LLUUID.Random().ToString());
returnblock[7].Parameter = Helpers.IntToBytes(1160895077);
returnblock[8].Parameter = Helpers.IntToBytes(1);
packet.ParamList = returnblock;
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
// Stuck here at the moment The client sends a bunch of getinfo methods that need to be decoded the hard way
//Sending Estate Managers
packet = new EstateOwnerMessagePacket();
packet.AgentData.TransactionID = LLUUID.Random();
packet.AgentData.AgentID=remote_client.AgentId;
packet.AgentData.SessionID=remote_client.SessionId;
packet.MethodData.Invoice = invoice;
packet.MethodData.Method = Helpers.StringToField("setaccess");
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
returnblock = new EstateOwnerMessagePacket.ParamListBlock[6+EstateManagers.Length];
for (int i = 0; i < (6 + EstateManagers.Length); i++)
{
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
}
int j=0;
returnblock[j].Parameter = Helpers.IntToBytes((int)m_scene.RegionInfo.EstateSettings.estateID); j++;
returnblock[j].Parameter = Helpers.IntToBytes((int)EstateAccessCodex.EstateManagers); j++;
returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
returnblock[j].Parameter = Helpers.IntToBytes(0); j++;
returnblock[j].Parameter = Helpers.IntToBytes(EstateManagers.Length); j++;
for (int i = 0; i < EstateManagers.Length; i++)
{
returnblock[j].Parameter = Helpers.StringToField(EstateManagers[i].ToString()); j++;
}
packet.ParamList = returnblock;
remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
}
private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)

View File

@@ -83,13 +83,20 @@ namespace OpenSim.Region.Environment
return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
}
protected virtual bool IsEstateManager(LLUUID user)
public virtual bool IsEstateManager(LLUUID user)
{
if (m_bypassPermissions)
{
return true;
}
LLUUID[] estatemanagers = m_scene.RegionInfo.EstateSettings.estateManagers;
for (int i = 0; i < estatemanagers.Length; i++)
{
if (estatemanagers[i] == user)
return true;
}
return false;
}
@@ -414,7 +421,7 @@ namespace OpenSim.Region.Environment
#region Estate Permissions
protected virtual bool GenericEstatePermission(LLUUID user)
public virtual bool GenericEstatePermission(LLUUID user)
{
// Default: deny
bool permission = false;
@@ -439,8 +446,8 @@ namespace OpenSim.Region.Environment
{
// Since this is potentially going on a grid...
//return GenericEstatePermission(AgentId);
return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
return GenericEstatePermission(user);
//return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
}
#endregion

View File

@@ -320,7 +320,14 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: m_animations and m_animationSeqs should always be of the same length.
// Move them into an object to (hopefully) avoid threading issues.
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
try
{
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
}
catch (KeyNotFoundException)
{
MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation");
}
m_animationSeqs.Add(1);
RegisterToEvents();