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* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
* You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
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@@ -320,7 +320,14 @@ namespace OpenSim.Region.Environment.Scenes
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// TODO: m_animations and m_animationSeqs should always be of the same length.
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// Move them into an object to (hopefully) avoid threading issues.
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m_animations.Add(Animations.AnimsLLUUID["STAND"]);
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try
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{
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m_animations.Add(Animations.AnimsLLUUID["STAND"]);
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}
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catch (KeyNotFoundException)
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{
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MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation");
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}
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m_animationSeqs.Add(1);
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RegisterToEvents();
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