* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.

* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
This commit is contained in:
Teravus Ovares
2008-01-02 10:06:43 +00:00
parent 4b4ee98070
commit 3a83be1721
4 changed files with 349 additions and 5 deletions

View File

@@ -320,7 +320,14 @@ namespace OpenSim.Region.Environment.Scenes
// TODO: m_animations and m_animationSeqs should always be of the same length.
// Move them into an object to (hopefully) avoid threading issues.
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
try
{
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
}
catch (KeyNotFoundException)
{
MainLog.Instance.Warn("AVATAR", "KeyNotFound Exception playing avatar stand animation");
}
m_animationSeqs.Add(1);
RegisterToEvents();