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move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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@@ -343,7 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
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sceneObject.ForceInventoryPersistence();
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sceneObject.HasGroupChanged = true;
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}
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sceneObject.AggregateDeepPerms();
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sceneObject.InvalidateDeepEffectivePerms();
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return ret;
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}
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