Make llDie virtual, since it's functionality is engine specific

This commit is contained in:
Melanie
2009-11-27 08:16:47 +00:00
parent f84da8e642
commit 3ae3cd0a5b

View File

@@ -1037,7 +1037,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return detectedParams.TouchUV;
}
public void llDie()
public virtual void llDie()
{
m_host.AddScriptLPS(1);
throw new SelfDeleteException();