mirror of
https://github.com/opensim/opensim.git
synced 2026-08-15 02:02:52 +08:00
changed how vehicle data is stored and passed to physics. use unsafe in serializer, tried to control m_dupeInProgress
This commit is contained in:
@@ -37,9 +37,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
public Vehicle Type
|
||||
{
|
||||
get { return m_type; }
|
||||
get { return vd.m_type; }
|
||||
}
|
||||
|
||||
public VehicleData vd;
|
||||
/*
|
||||
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
|
||||
private VehicleFlag m_flags = (VehicleFlag)0;
|
||||
|
||||
@@ -78,7 +80,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
|
||||
|
||||
// Axis
|
||||
public Quaternion m_referenceFrame = Quaternion.Identity;
|
||||
public Quaternion m_referenceFrame = Quaternion.Identity;
|
||||
*/
|
||||
public SOGVehicle()
|
||||
{
|
||||
vd = new VehicleData();
|
||||
ProcessTypeChange(Vehicle.TYPE_NONE); // is needed?
|
||||
}
|
||||
|
||||
public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
|
||||
{
|
||||
@@ -89,109 +97,109 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
|
||||
if (pValue < 0f) pValue = 0f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_angularDeflectionEfficiency = pValue;
|
||||
vd.m_angularDeflectionEfficiency = pValue;
|
||||
break;
|
||||
case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_angularDeflectionTimescale = pValue;
|
||||
vd.m_angularDeflectionTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
else if (pValue > 120) pValue = 120;
|
||||
m_angularMotorDecayTimescale = pValue;
|
||||
vd.m_angularMotorDecayTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.ANGULAR_MOTOR_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_angularMotorTimescale = pValue;
|
||||
vd.m_angularMotorTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.BANKING_EFFICIENCY:
|
||||
if (pValue < -1f) pValue = -1f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_bankingEfficiency = pValue;
|
||||
vd.m_bankingEfficiency = pValue;
|
||||
break;
|
||||
case Vehicle.BANKING_MIX:
|
||||
if (pValue < 0f) pValue = 0f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_bankingMix = pValue;
|
||||
vd.m_bankingMix = pValue;
|
||||
break;
|
||||
case Vehicle.BANKING_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_bankingTimescale = pValue;
|
||||
vd.m_bankingTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.BUOYANCY:
|
||||
if (pValue < -1f) pValue = -1f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_VehicleBuoyancy = pValue;
|
||||
vd.m_VehicleBuoyancy = pValue;
|
||||
break;
|
||||
case Vehicle.HOVER_EFFICIENCY:
|
||||
if (pValue < 0f) pValue = 0f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_VhoverEfficiency = pValue;
|
||||
vd.m_VhoverEfficiency = pValue;
|
||||
break;
|
||||
case Vehicle.HOVER_HEIGHT:
|
||||
m_VhoverHeight = pValue;
|
||||
vd.m_VhoverHeight = pValue;
|
||||
break;
|
||||
case Vehicle.HOVER_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_VhoverTimescale = pValue;
|
||||
vd.m_VhoverTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
|
||||
if (pValue < 0f) pValue = 0f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_linearDeflectionEfficiency = pValue;
|
||||
vd.m_linearDeflectionEfficiency = pValue;
|
||||
break;
|
||||
case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_linearDeflectionTimescale = pValue;
|
||||
vd.m_linearDeflectionTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
|
||||
// if (pValue < timestep) pValue = timestep;
|
||||
// try to make impulses to work a bit better
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
else if (pValue > 120) pValue = 120;
|
||||
m_linearMotorDecayTimescale = pValue;
|
||||
vd.m_linearMotorDecayTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.LINEAR_MOTOR_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_linearMotorTimescale = pValue;
|
||||
vd.m_linearMotorTimescale = pValue;
|
||||
break;
|
||||
case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
|
||||
if (pValue < 0f) pValue = 0f;
|
||||
if (pValue > 1f) pValue = 1f;
|
||||
m_verticalAttractionEfficiency = pValue;
|
||||
vd.m_verticalAttractionEfficiency = pValue;
|
||||
break;
|
||||
case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_verticalAttractionTimescale = pValue;
|
||||
vd.m_verticalAttractionTimescale = pValue;
|
||||
break;
|
||||
|
||||
// These are vector properties but the engine lets you use a single float value to
|
||||
// set all of the components to the same value
|
||||
case Vehicle.ANGULAR_FRICTION_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
|
||||
vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
|
||||
break;
|
||||
case Vehicle.ANGULAR_MOTOR_DIRECTION:
|
||||
m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
|
||||
len = m_angularMotorDirection.Length();
|
||||
vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
|
||||
len = vd.m_angularMotorDirection.Length();
|
||||
if (len > 12.566f)
|
||||
m_angularMotorDirection *= (12.566f / len);
|
||||
vd.m_angularMotorDirection *= (12.566f / len);
|
||||
break;
|
||||
case Vehicle.LINEAR_FRICTION_TIMESCALE:
|
||||
if (pValue < timestep) pValue = timestep;
|
||||
m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
|
||||
vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
|
||||
break;
|
||||
case Vehicle.LINEAR_MOTOR_DIRECTION:
|
||||
m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
|
||||
len = m_linearMotorDirection.Length();
|
||||
vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
|
||||
len = vd.m_linearMotorDirection.Length();
|
||||
if (len > 30.0f)
|
||||
m_linearMotorDirection *= (30.0f / len);
|
||||
vd.m_linearMotorDirection *= (30.0f / len);
|
||||
break;
|
||||
case Vehicle.LINEAR_MOTOR_OFFSET:
|
||||
m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
|
||||
len = m_linearMotorOffset.Length();
|
||||
vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
|
||||
len = vd.m_linearMotorOffset.Length();
|
||||
if (len > 100.0f)
|
||||
m_linearMotorOffset *= (100.0f / len);
|
||||
vd.m_linearMotorOffset *= (100.0f / len);
|
||||
break;
|
||||
}
|
||||
}//end ProcessFloatVehicleParam
|
||||
@@ -207,32 +215,32 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (pValue.Y < timestep) pValue.Y = timestep;
|
||||
if (pValue.Z < timestep) pValue.Z = timestep;
|
||||
|
||||
m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
break;
|
||||
case Vehicle.ANGULAR_MOTOR_DIRECTION:
|
||||
m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
// Limit requested angular speed to 2 rps= 4 pi rads/sec
|
||||
len = m_angularMotorDirection.Length();
|
||||
len = vd.m_angularMotorDirection.Length();
|
||||
if (len > 12.566f)
|
||||
m_angularMotorDirection *= (12.566f / len);
|
||||
vd.m_angularMotorDirection *= (12.566f / len);
|
||||
break;
|
||||
case Vehicle.LINEAR_FRICTION_TIMESCALE:
|
||||
if (pValue.X < timestep) pValue.X = timestep;
|
||||
if (pValue.Y < timestep) pValue.Y = timestep;
|
||||
if (pValue.Z < timestep) pValue.Z = timestep;
|
||||
m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
break;
|
||||
case Vehicle.LINEAR_MOTOR_DIRECTION:
|
||||
m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
len = m_linearMotorDirection.Length();
|
||||
vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
len = vd.m_linearMotorDirection.Length();
|
||||
if (len > 30.0f)
|
||||
m_linearMotorDirection *= (30.0f / len);
|
||||
vd.m_linearMotorDirection *= (30.0f / len);
|
||||
break;
|
||||
case Vehicle.LINEAR_MOTOR_OFFSET:
|
||||
m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
len = m_linearMotorOffset.Length();
|
||||
vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
len = vd.m_linearMotorOffset.Length();
|
||||
if (len > 100.0f)
|
||||
m_linearMotorOffset *= (100.0f / len);
|
||||
vd.m_linearMotorOffset *= (100.0f / len);
|
||||
break;
|
||||
}
|
||||
}//end ProcessVectorVehicleParam
|
||||
@@ -242,7 +250,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
switch (pParam)
|
||||
{
|
||||
case Vehicle.REFERENCE_FRAME:
|
||||
m_referenceFrame = Quaternion.Inverse(pValue);
|
||||
vd.m_referenceFrame = Quaternion.Inverse(pValue);
|
||||
break;
|
||||
}
|
||||
}//end ProcessRotationVehicleParam
|
||||
@@ -251,169 +259,169 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
if (remove)
|
||||
{
|
||||
m_flags &= ~((VehicleFlag)pParam);
|
||||
vd.m_flags &= ~((VehicleFlag)pParam);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_flags |= (VehicleFlag)pParam;
|
||||
vd.m_flags |= (VehicleFlag)pParam;
|
||||
}
|
||||
}//end ProcessVehicleFlags
|
||||
|
||||
public void ProcessTypeChange(Vehicle pType)
|
||||
{
|
||||
m_linearMotorDirection = Vector3.Zero;
|
||||
m_angularMotorDirection = Vector3.Zero;
|
||||
vd.m_linearMotorDirection = Vector3.Zero;
|
||||
vd.m_angularMotorDirection = Vector3.Zero;
|
||||
|
||||
m_linearMotorOffset = Vector3.Zero;
|
||||
vd.m_linearMotorOffset = Vector3.Zero;
|
||||
|
||||
m_referenceFrame = Quaternion.Identity;
|
||||
vd.m_referenceFrame = Quaternion.Identity;
|
||||
|
||||
// Set Defaults For Type
|
||||
m_type = pType;
|
||||
vd.m_type = pType;
|
||||
switch (pType)
|
||||
{
|
||||
case Vehicle.TYPE_NONE: // none sense this will never exist
|
||||
m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
m_linearMotorTimescale = 1000;
|
||||
m_linearMotorDecayTimescale = 120;
|
||||
m_angularMotorTimescale = 1000;
|
||||
m_angularMotorDecayTimescale = 1000;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverTimescale = 1000;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_flags = (VehicleFlag)0;
|
||||
vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
vd.m_linearMotorTimescale = 1000;
|
||||
vd.m_linearMotorDecayTimescale = 120;
|
||||
vd.m_angularMotorTimescale = 1000;
|
||||
vd.m_angularMotorDecayTimescale = 1000;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverTimescale = 1000;
|
||||
vd.m_VehicleBuoyancy = 0;
|
||||
vd.m_flags = (VehicleFlag)0;
|
||||
break;
|
||||
|
||||
case Vehicle.TYPE_SLED:
|
||||
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
m_linearMotorTimescale = 1000;
|
||||
m_linearMotorDecayTimescale = 120;
|
||||
m_angularMotorTimescale = 1000;
|
||||
m_angularMotorDecayTimescale = 120;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverEfficiency = 1;
|
||||
m_VhoverTimescale = 10;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_linearDeflectionEfficiency = 1;
|
||||
m_linearDeflectionTimescale = 1;
|
||||
m_angularDeflectionEfficiency = 0;
|
||||
m_angularDeflectionTimescale = 1000;
|
||||
m_bankingEfficiency = 0;
|
||||
m_bankingMix = 1;
|
||||
m_bankingTimescale = 10;
|
||||
m_flags &=
|
||||
vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
||||
vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
vd.m_linearMotorTimescale = 1000;
|
||||
vd.m_linearMotorDecayTimescale = 120;
|
||||
vd.m_angularMotorTimescale = 1000;
|
||||
vd.m_angularMotorDecayTimescale = 120;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverEfficiency = 1;
|
||||
vd.m_VhoverTimescale = 10;
|
||||
vd.m_VehicleBuoyancy = 0;
|
||||
vd.m_linearDeflectionEfficiency = 1;
|
||||
vd.m_linearDeflectionTimescale = 1;
|
||||
vd.m_angularDeflectionEfficiency = 0;
|
||||
vd.m_angularDeflectionTimescale = 1000;
|
||||
vd.m_bankingEfficiency = 0;
|
||||
vd.m_bankingMix = 1;
|
||||
vd.m_bankingTimescale = 10;
|
||||
vd.m_flags &=
|
||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
break;
|
||||
case Vehicle.TYPE_CAR:
|
||||
m_linearFrictionTimescale = new Vector3(100, 2, 1000);
|
||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
m_linearMotorTimescale = 1;
|
||||
m_linearMotorDecayTimescale = 60;
|
||||
m_angularMotorTimescale = 1;
|
||||
m_angularMotorDecayTimescale = 0.8f;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverEfficiency = 0;
|
||||
m_VhoverTimescale = 1000;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_linearDeflectionEfficiency = 1;
|
||||
m_linearDeflectionTimescale = 2;
|
||||
m_angularDeflectionEfficiency = 0;
|
||||
m_angularDeflectionTimescale = 10;
|
||||
m_verticalAttractionEfficiency = 1f;
|
||||
m_verticalAttractionTimescale = 10f;
|
||||
m_bankingEfficiency = -0.2f;
|
||||
m_bankingMix = 1;
|
||||
m_bankingTimescale = 1;
|
||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000);
|
||||
vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
vd.m_linearMotorTimescale = 1;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 1;
|
||||
vd.m_angularMotorDecayTimescale = 0.8f;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverEfficiency = 0;
|
||||
vd.m_VhoverTimescale = 1000;
|
||||
vd.m_VehicleBuoyancy = 0;
|
||||
vd.m_linearDeflectionEfficiency = 1;
|
||||
vd.m_linearDeflectionTimescale = 2;
|
||||
vd.m_angularDeflectionEfficiency = 0;
|
||||
vd.m_angularDeflectionTimescale = 10;
|
||||
vd.m_verticalAttractionEfficiency = 1f;
|
||||
vd.m_verticalAttractionTimescale = 10f;
|
||||
vd.m_bankingEfficiency = -0.2f;
|
||||
vd.m_bankingMix = 1;
|
||||
vd.m_bankingTimescale = 1;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BOAT:
|
||||
m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
||||
m_angularFrictionTimescale = new Vector3(10, 10, 10);
|
||||
m_linearMotorTimescale = 5;
|
||||
m_linearMotorDecayTimescale = 60;
|
||||
m_angularMotorTimescale = 4;
|
||||
m_angularMotorDecayTimescale = 4;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverEfficiency = 0.5f;
|
||||
m_VhoverTimescale = 2;
|
||||
m_VehicleBuoyancy = 1;
|
||||
m_linearDeflectionEfficiency = 0.5f;
|
||||
m_linearDeflectionTimescale = 3;
|
||||
m_angularDeflectionEfficiency = 0.5f;
|
||||
m_angularDeflectionTimescale = 5;
|
||||
m_verticalAttractionEfficiency = 0.5f;
|
||||
m_verticalAttractionTimescale = 5f;
|
||||
m_bankingEfficiency = -0.3f;
|
||||
m_bankingMix = 0.8f;
|
||||
m_bankingTimescale = 1;
|
||||
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
vd.m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
||||
vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
|
||||
vd.m_linearMotorTimescale = 5;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 4;
|
||||
vd.m_angularMotorDecayTimescale = 4;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverEfficiency = 0.5f;
|
||||
vd.m_VhoverTimescale = 2;
|
||||
vd.m_VehicleBuoyancy = 1;
|
||||
vd.m_linearDeflectionEfficiency = 0.5f;
|
||||
vd.m_linearDeflectionTimescale = 3;
|
||||
vd.m_angularDeflectionEfficiency = 0.5f;
|
||||
vd.m_angularDeflectionTimescale = 5;
|
||||
vd.m_verticalAttractionEfficiency = 0.5f;
|
||||
vd.m_verticalAttractionTimescale = 5f;
|
||||
vd.m_bankingEfficiency = -0.3f;
|
||||
vd.m_bankingMix = 0.8f;
|
||||
vd.m_bankingTimescale = 1;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT |
|
||||
VehicleFlag.HOVER_UP_ONLY |
|
||||
VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||
vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP |
|
||||
VehicleFlag.HOVER_WATER_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_AIRPLANE:
|
||||
m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||
m_angularFrictionTimescale = new Vector3(20, 20, 20);
|
||||
m_linearMotorTimescale = 2;
|
||||
m_linearMotorDecayTimescale = 60;
|
||||
m_angularMotorTimescale = 4;
|
||||
m_angularMotorDecayTimescale = 8;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverEfficiency = 0.5f;
|
||||
m_VhoverTimescale = 1000;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_linearDeflectionEfficiency = 0.5f;
|
||||
m_linearDeflectionTimescale = 0.5f;
|
||||
m_angularDeflectionEfficiency = 1;
|
||||
m_angularDeflectionTimescale = 2;
|
||||
m_verticalAttractionEfficiency = 0.9f;
|
||||
m_verticalAttractionTimescale = 2f;
|
||||
m_bankingEfficiency = 1;
|
||||
m_bankingMix = 0.7f;
|
||||
m_bankingTimescale = 2;
|
||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
|
||||
vd.m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||
vd.m_angularFrictionTimescale = new Vector3(20, 20, 20);
|
||||
vd.m_linearMotorTimescale = 2;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 4;
|
||||
vd.m_angularMotorDecayTimescale = 8;
|
||||
vd.m_VhoverHeight = 0;
|
||||
vd.m_VhoverEfficiency = 0.5f;
|
||||
vd.m_VhoverTimescale = 1000;
|
||||
vd.m_VehicleBuoyancy = 0;
|
||||
vd.m_linearDeflectionEfficiency = 0.5f;
|
||||
vd.m_linearDeflectionTimescale = 0.5f;
|
||||
vd.m_angularDeflectionEfficiency = 1;
|
||||
vd.m_angularDeflectionTimescale = 2;
|
||||
vd.m_verticalAttractionEfficiency = 0.9f;
|
||||
vd.m_verticalAttractionTimescale = 2f;
|
||||
vd.m_bankingEfficiency = 1;
|
||||
vd.m_bankingMix = 0.7f;
|
||||
vd.m_bankingTimescale = 2;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
|
||||
VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT |
|
||||
VehicleFlag.HOVER_UP_ONLY |
|
||||
VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BALLOON:
|
||||
m_linearFrictionTimescale = new Vector3(5, 5, 5);
|
||||
m_angularFrictionTimescale = new Vector3(10, 10, 10);
|
||||
m_linearMotorTimescale = 5;
|
||||
m_linearMotorDecayTimescale = 60;
|
||||
m_angularMotorTimescale = 6;
|
||||
m_angularMotorDecayTimescale = 10;
|
||||
m_VhoverHeight = 5;
|
||||
m_VhoverEfficiency = 0.8f;
|
||||
m_VhoverTimescale = 10;
|
||||
m_VehicleBuoyancy = 1;
|
||||
m_linearDeflectionEfficiency = 0;
|
||||
m_linearDeflectionTimescale = 5;
|
||||
m_angularDeflectionEfficiency = 0;
|
||||
m_angularDeflectionTimescale = 5;
|
||||
m_verticalAttractionEfficiency = 0f;
|
||||
m_verticalAttractionTimescale = 1000f;
|
||||
m_bankingEfficiency = 0;
|
||||
m_bankingMix = 0.7f;
|
||||
m_bankingTimescale = 5;
|
||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
|
||||
vd.m_linearFrictionTimescale = new Vector3(5, 5, 5);
|
||||
vd.m_angularFrictionTimescale = new Vector3(10, 10, 10);
|
||||
vd.m_linearMotorTimescale = 5;
|
||||
vd.m_linearMotorDecayTimescale = 60;
|
||||
vd.m_angularMotorTimescale = 6;
|
||||
vd.m_angularMotorDecayTimescale = 10;
|
||||
vd.m_VhoverHeight = 5;
|
||||
vd.m_VhoverEfficiency = 0.8f;
|
||||
vd.m_VhoverTimescale = 10;
|
||||
vd.m_VehicleBuoyancy = 1;
|
||||
vd.m_linearDeflectionEfficiency = 0;
|
||||
vd.m_linearDeflectionTimescale = 5;
|
||||
vd.m_angularDeflectionEfficiency = 0;
|
||||
vd.m_angularDeflectionTimescale = 5;
|
||||
vd.m_verticalAttractionEfficiency = 0f;
|
||||
vd.m_verticalAttractionTimescale = 1000f;
|
||||
vd.m_bankingEfficiency = 0;
|
||||
vd.m_bankingMix = 0.7f;
|
||||
vd.m_bankingTimescale = 5;
|
||||
vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
|
||||
VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY |
|
||||
VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
break;
|
||||
}
|
||||
@@ -424,7 +432,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// crap crap crap
|
||||
if (ph == null) // what ??
|
||||
return;
|
||||
|
||||
ph.SetVehicle(vd);
|
||||
/*
|
||||
ph.VehicleType = (int)m_type;
|
||||
|
||||
// Linear properties
|
||||
@@ -465,6 +474,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
ph.VehicleFlags(~(int)m_flags, true);
|
||||
ph.VehicleFlags((int)m_flags, false);
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1965,6 +1965,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
public SceneObjectGroup Copy(bool userExposed)
|
||||
{
|
||||
m_dupeInProgress = true;
|
||||
SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
|
||||
dupe.m_isBackedUp = false;
|
||||
dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>();
|
||||
@@ -2048,6 +2049,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
m_dupeInProgress = false;
|
||||
return dupe;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user