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dont break asset cache folders spread more than needed
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@@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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if (Cache != null)
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{
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string assetID = "j2kCache_" + AssetId.ToString();
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string assetID = "j2k" + AssetId.ToString();
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
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layerDecodeAsset.Local = true;
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