dont break asset cache folders spread more than needed

This commit is contained in:
UbitUmarov
2020-07-30 18:10:06 +01:00
parent 111c741f1b
commit 3b06891252
3 changed files with 4 additions and 4 deletions

View File

@@ -334,7 +334,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
if (Cache != null)
{
string assetID = "j2kCache_" + AssetId.ToString();
string assetID = "j2k" + AssetId.ToString();
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
layerDecodeAsset.Local = true;