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A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.cs
and its copy LSL_ScriptCommands.cs
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@@ -2978,7 +2978,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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z = axis.z * t;
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return new LSL_Types.Quaternion(x,y,z,s);
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// NotImplemented("llAxisAngle2Rot");
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}
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@@ -3065,7 +3064,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_host.AddScriptLPS(1);
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return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
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// NotImplemented("llAngleBetween");
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}
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public string llGetInventoryKey(string name)
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@@ -4266,12 +4264,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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m_host.AddScriptLPS(1);
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return m_host.GetAvatarOnSitTarget().ToString();
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//LLUUID AVID = m_host.GetAvatarOnSitTarget();
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//if (AVID != LLUUID.Zero)
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// return AVID.ToString();
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//else
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// return String.Empty;
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}
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public void llAddToLandPassList(string avatar, double hours)
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