changed seletion code. SOP now knows about parts selection. UI actions are sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects

This commit is contained in:
UbitUmarov
2012-04-20 18:51:32 +01:00
parent 2c7f035925
commit 3b56c44453
3 changed files with 104 additions and 24 deletions

View File

@@ -726,6 +726,11 @@ namespace OpenSim.Region.Framework.Scenes
m_isSelected = value;
// Tell physics engine that group is selected
// this is not right
// but ode engines should only really need to know about root part
// so they can put entire object simulation on hold and not colliding
// keep as was for now
PhysicsActor pa = m_rootPart.PhysActor;
if (pa != null)
{
@@ -747,6 +752,40 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void PartSelectChanged(bool partSelect)
{
// any part selected makes group selected
if (m_isSelected == partSelect)
return;
if (partSelect)
{
IsSelected = partSelect;
// if (!IsAttachment)
// ScheduleGroupForFullUpdate();
}
else
{
// bad bad bad 2 heavy for large linksets
// since viewer does send lot of (un)selects
// this needs to be replaced by a specific list or count ?
// but that will require extra code in several places
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.IsSelected)
return;
}
IsSelected = partSelect;
if (!IsAttachment)
{
ScheduleGroupForFullUpdate();
}
}
}
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
@@ -3139,14 +3178,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/*
RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
for (int i = 0; i < parts.Length; i++)
{
if (parts[i] != RootPart)
parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect);
}
*/
if (parts.Length > 1)
{
m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true);
@@ -3163,7 +3194,6 @@ namespace OpenSim.Region.Framework.Scenes
}
else
m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
}
}