Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
This commit is contained in:
Dr Scofield
2009-05-22 16:22:49 +00:00
parent 6626937e9a
commit 3b689e506f
6 changed files with 178 additions and 50 deletions

View File

@@ -39,10 +39,14 @@ namespace OpenSim.Region.Framework.Interfaces
int updateTimer);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue, int face);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue);
UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, byte AlphaValue, int face);
void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize);
}