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From: Alan Webb <alan_webb@us.ibm.com>
Changes to support client-side image pre-caching in the region. This commit adds an additional calling sequence to the DynamicTexture data and URL calls. The new interface allows a dynamic image to be loaded into a specific object face (rather than the mandatory ALL_SIDES supported today. This is in part fulfilment of ticket #458.
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@@ -39,10 +39,14 @@ namespace OpenSim.Region.Framework.Interfaces
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int updateTimer);
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UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue);
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UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue, int face);
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer);
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue);
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UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
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int updateTimer, bool SetBlending, byte AlphaValue, int face);
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void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
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out double xSize, out double ySize);
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}
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