* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does

This commit is contained in:
Justin Clarke Casey
2008-10-14 14:43:46 +00:00
parent 8ab50fe3ee
commit 3b9400bcea
11 changed files with 27 additions and 25 deletions

View File

@@ -630,7 +630,14 @@ namespace OpenSim.Framework
void SendWearables(AvatarWearable[] wearables, int serial);
void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
void SendStartPingCheck(byte seq);
void SendKiPrimitive(ulong regionHandle, uint localID);
/// <summary>
/// Tell the client that an object has been deleted
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="localID"></param>
void SendKillObject(ulong regionHandle, uint localID);
void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId);
void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible);