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* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does
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@@ -630,7 +630,14 @@ namespace OpenSim.Framework
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void SendWearables(AvatarWearable[] wearables, int serial);
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void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry);
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void SendStartPingCheck(byte seq);
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void SendKiPrimitive(ulong regionHandle, uint localID);
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/// <summary>
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/// Tell the client that an object has been deleted
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="localID"></param>
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void SendKillObject(ulong regionHandle, uint localID);
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void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId);
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void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args);
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void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source, byte audible);
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