mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does
This commit is contained in:
@@ -260,7 +260,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
|
||||
// I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
|
||||
((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
|
||||
scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
|
||||
scene.SendKiPrimitive(scene.Entities[uuid].LocalId);
|
||||
scene.SendKillObject(scene.Entities[uuid].LocalId);
|
||||
scene.m_innerScene.DeleteSceneObject(uuid, false);
|
||||
((SceneObjectGroup)scene.Entities[uuid]).DeleteGroup();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user