* refactor: rename SendKiPrimitive to SendKillObject since this appears more descriptive of what it actually does

This commit is contained in:
Justin Clarke Casey
2008-10-14 14:43:46 +00:00
parent 8ab50fe3ee
commit 3b9400bcea
11 changed files with 27 additions and 25 deletions

View File

@@ -443,7 +443,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
}
public virtual void SendKiPrimitive(ulong regionHandle, uint localID)
public virtual void SendKillObject(ulong regionHandle, uint localID)
{
}

View File

@@ -186,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
m_scene.ForEachClient(delegate(IClientAPI controller)
{
controller.SendKiPrimitive(m_scene.RegionInfo.RegionHandle,
controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
selectedTree.LocalId);
});