mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny
This commit is contained in:
@@ -1222,7 +1222,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
outgoingPacket.SequenceNumber, isReliable, isResend, udpClient.AgentID, Scene.Name);
|
||||
|
||||
// Put the UDP payload on the wire
|
||||
AsyncBeginSend(buffer);
|
||||
// AsyncBeginSend(buffer);
|
||||
SyncSend(buffer);
|
||||
|
||||
// Keep track of when this packet was sent out (right now)
|
||||
outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
|
||||
@@ -1907,7 +1908,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length);
|
||||
|
||||
AsyncBeginSend(buffer);
|
||||
// AsyncBeginSend(buffer);
|
||||
SyncSend(buffer);
|
||||
}
|
||||
|
||||
protected bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo)
|
||||
|
||||
Reference in New Issue
Block a user