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Thanks jhurliman for a patch that implements progressive texture downloading - Mantis #2655
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@@ -56,11 +56,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// <summary>
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/// We will allow the client to request the same texture n times before dropping further requests
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///
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/// This number includes repeated requests for the same texture at different resolutions (which we don't
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/// currently handle properly as far as I know). However, this situation should be handled in a more
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/// sophisticated way.
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/// This number contains repeated requests for the same texture at different resolutions (which
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/// are handled since r7368). However, this situation should be handled in a more sophisticated way.
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/// </summary>
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5;
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private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 15;
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/// <summary>
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/// XXX Also going to limit requests for found textures.
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@@ -149,7 +148,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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m_scene.AddPendingDownloads(1);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber);
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TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber, e.Priority);
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m_textureSenders.Add(e.RequestedAssetID, requestHandler);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true);
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