Update svn properties, formatting cleanup.

This commit is contained in:
Jeff Ames
2008-08-28 14:41:54 +00:00
parent 086284da55
commit 3bf8858727
37 changed files with 505 additions and 709 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// When packetqueue dequeues this packet in the outgoing stream, it thread aborts
/// Ensures that the thread abort happens from within the client thread
/// Ensures that the thread abort happens from within the client thread
/// regardless of where the close method is called
/// </summary>
class KillPacket : Packet
@@ -42,20 +42,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private Header header;
public override void FromBytes(Header header, byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer)
{
}
public override void FromBytes(byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer)
{
}
public override Header Header { get { return header; } set { header = value; }}
public override byte[] ToBytes()
{
return new byte[0];
}
public KillPacket()
{
Header = new LowHeader();

View File

@@ -373,7 +373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public bool SendLogoutPacketWhenClosing
{
set { m_SendLogoutPacketWhenClosing = value; }
}
}
/* METHODS */
@@ -459,10 +459,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
GC.Collect();
// Sends a KillPacket object, with which, the
// blockingqueue dequeues and sees it's a killpacket
// Sends a KillPacket object, with which, the
// blockingqueue dequeues and sees it's a killpacket
// and terminates within the context of the client thread.
// This ensures that it's done from within the context
// This ensures that it's done from within the context
// of the client thread regardless of where Close() is called.
KillEndDone();
}
@@ -2099,8 +2099,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
// Gesture
#region Appearance/ Wearables Methods
@@ -5964,11 +5962,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerActivateGesture != null)
{
handlerActivateGesture(this,
activateGesturePacket.Data[0].AssetID,
activateGesturePacket.Data[0].AssetID,
activateGesturePacket.Data[0].ItemID);
}
else m_log.Error("Null pointer for activateGesture");
break;
case PacketType.DeactivateGestures:

View File

@@ -234,7 +234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// to. Packet drop notifies will not be triggered in this
// configuration!
//
if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
{
if (m_SynchronizeClient(m_Client.Scene, packet,
@@ -749,7 +749,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// If we sent a killpacket
if (packet is KillPacket)
Thread.CurrentThread.Abort();
// Actually make the byte array and send it
byte[] sendbuffer = packet.ToBytes();