mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
This commit is contained in:
@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public abstract class SceneBase : IWorld
|
||||
{
|
||||
public Dictionary<LLUUID, EntityBase> Entities;
|
||||
protected ClientManager m_clientManager;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected RegionInfo m_regInfo;
|
||||
|
||||
Reference in New Issue
Block a user