Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.

For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
This commit is contained in:
MW
2007-07-15 18:05:41 +00:00
parent a87ebda895
commit 3c326aae99
6 changed files with 30 additions and 25 deletions

View File

@@ -41,7 +41,6 @@ namespace OpenSim.Region.Environment.Scenes
public abstract class SceneBase : IWorld
{
public Dictionary<LLUUID, EntityBase> Entities;
protected ClientManager m_clientManager;
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;