Convert both script engines to new region module format. Add proper unload

handling to XEngine. Add needed stubs to DotNetEngine.
This commit is contained in:
Melanie Thielker
2009-04-15 18:51:17 +00:00
parent fa9b9126ee
commit 3c338e4e56
7 changed files with 83 additions and 17 deletions

View File

@@ -93,6 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private bool m_postOnRez;
private bool m_startedFromSavedState = false;
private string m_CurrentState = String.Empty;
private UUID m_RegionID = UUID.Zero;
//private ISponsor m_ScriptSponsor;
private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
@@ -231,6 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
if (part != null)
{
@@ -980,5 +982,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return ScriptSerializer.Serialize(this);
}
public UUID RegionID
{
get { return m_RegionID; }
}
}
}

View File

@@ -60,7 +60,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
XEngine.XEngine engine = new XEngine.XEngine();
engine.Initialise(scene, initConfigSource);
engine.Initialise(initConfigSource);
engine.AddRegion(scene);
m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, part.LocalId, part.UUID);