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* Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
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@@ -217,7 +217,7 @@ namespace OpenSim.Framework
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public delegate void UpdatePrimGroupRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags);
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public delegate void ObjectDuplicate(uint localID, LLVector3 offset, uint dupeFlags, LLUUID AgentID, LLUUID GroupID);
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public delegate void StatusChange(bool status);
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